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A 2D game engine written in C# and XNA. Features animated sprite capability and physics simulation by FarseerPhysics. Includes a level editor, a GUI controls library and a sample RTS game, Factions. Contains A* pathfinding for unit movement and an ants system for AI navigation.
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).
XNAML allows rich desktop applications to leverage the full power of XNA inside WPF. Simply derive from Xnaml.Game instead of Microsoft's XNA Game, and instantiate as many Game controls with full XNA rendering capabilities as you desire.
The XNA Game Framework is a simple framework that will allow you to start you XNA Game Quickly. Included in the Framework is a Game State System with Audio and Storage Systems. As the project grows more Functions and Systems will be added.
Moto Trial Racer XNA is a motorcycle racing game on Windows Phone 7 & XNA Game Studio 4.0, demonstrating especially the use of Box2D.XNA, an XNA binding for the Box2D physics engine. This application has been ported from a corresponding Qt/QML example, and thereby also demonstrates and provides guidance on the porting and co-development between Qt and Windows Phone. The application's graphics are reused from the QML version.The game has three predefined levels and a level editor with which the user can create as many new levels as he/she likes.
A complete game authoring studio written in XNA, to be for Windows, Zune and potentially the Xbox 360. Written in C# and XNA 3.1, this project implements many librarys to provide support for features such as particle systems and advanced physics.
An XNA GUI for tool windows. This is useful for creating tool windows that allow changing parameters in your program during testing or level creation and see the effects in real time (as opposed to break points to change in code).
One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform