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Full Game Engine developed in C# and XNA using Deferred Rendering. The principal Features are: Integrated Physic, Artificial Inteligence, Dynamic Lights and Shadow, Lots of Post Effects, Billboards , Extensible Particle System, Vegetation, Materials types, 3D Sound and MUCH MORE!
Box2D.XNA is a C#/XNA port of Box2D (http://code.google.com/p/box2d). It is optimized for the Xbox 360, minimizing allocations per frame and CPU time. Both the core engine and all test cases are ported including an XNA renderer.
A complete game authoring studio written in XNA, to be for Windows, Zune and potentially the Xbox 360. Written in C# and XNA 3.1, this project implements many librarys to provide support for features such as particle systems and advanced physics.
A 2d light engine for XNA 4.0. Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shader to compute 2D shadows, relieving additional stress from the CPU to compute more game-like tasks.
Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.