objTo3d-tiles - Convert obj model file to 3d tiles

  •        155

Node command line tool and module convert obj model file to 3D Tiles, based on obj2gltf. Please use Cesium after v1.37, cause this 3d tile use glTF2.0.



bluebird : ^3.5.1
cesium : ^1.38.0
fs-extra : ^4.0.2
jpeg-js : ^0.3.3
mime : ^2.0.3
pngjs : ^3.3.0
yargs : ^10.0.3



Related Projects

Cesium - An open-source JavaScript library for world-class 3D globes and maps

  •    Javascript

CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin. It uses WebGL for hardware-accelerated graphics, and is cross-platform, cross-browser, and tuned for dynamic-data visualization.

3d-tiles - Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:


Specification for streaming massive heterogeneous 3D geospatial datasets. 3D Tiles has entered the Open Geospatial Consortium (OGC) Community Standard process.

EarthView - 3D Visualization of Earth using Map Tiles for iOS

  •    Objective-C

EarthView is an open-source 3D visualization of the Earth globe for iOS that uses map tiles for imagery and OpenGL ES and GLKit for rendering. I built it for a side-project that may never go anywhere, so I figured it might be educational or useful to other developers. The project uses a quad-tree to page in map tiles that conform to the Tile Map Service standard (or, the flipped Google equivalent). The level of detail to display is determined by the estimated screen-space error of a given page.

glTF - glTF – Runtime 3D Asset Delivery

  •    HTML

glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry. Please provide spec feedback and community updates by submitting issues. For quick questions, use gitter.

tilelive - fast interface to tiles with pluggable backends

  •    Javascript

Tilelive is designed for streaming map tiles from sources (like custom geographic data formats) to sinks (destinations, like file systems) by providing a consistent API. This repository enables the interaction between sources and sinks and is meant to be used in tandem with at least one Tilelive plugin. Tilelive plugins (modules) follow a consistent architecture (defined in API.md) and implement the logic for generating and reading map tiles from a source or putting map tiles to a destination, or both.An example of a plugin that implements both reading (can be a source) and writing (can be a sink) is tilelive-s3.

Apache Tiles - Templating framework

  •    Java

Apache Tiles is a templating framework built to simplify the development of web application user interfaces.

UnitySlippyMap - A slippy map implementation written in C# for Unity3D

  •    CSharp

A slippy map implementation written in C# for Unity3D. It aims at helping developpers create 2D/3D maps working with a variety of online tile providers (OpenStreetMap, VirtualEarth/Bing Maps, ...) and offline sources (DBMap, MBTiles, ...) like Route-me (iOS) or Leaflet (HTML5), on every platform supported by Unity3D. Google Maps won't be supported (see Google Maps tiles terms of service). Yahoo! Maps neither since it was closed on September 13, 2011. Nokia Maps (now called Here) provides a REST API designed for static maps. They could be used as tiles but would get a 'Nokia' watermark on each one of them. Also Nokia and Microsoft are now teaming up so supporting both might be redundant.

geojson-vt - Slice GeoJSON into vector tiles on the fly in the browser

  •    Javascript

A highly efficient JavaScript library for slicing GeoJSON data into vector tiles on the fly, primarily designed to enable rendering and interacting with large geospatial datasets on the browser side (without a server).Created to power GeoJSON in Mapbox GL JS, but can be useful in other visualization platforms like Leaflet and d3, as well as Node.js server applications.

mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL

  •    Javascript

Mapbox GL JS is a JavaScript library for interactive, customizable vector maps on the web. It takes map styles that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using WebGL.Mapbox GL JS is part of the cross-platform Mapbox GL ecosystem, which also includes compatible native SDKs for applications on Android, iOS, macOS, Qt, and React Native. Mapbox provides building blocks to add location features like maps, search, and navigation into any experience you create. To get started with GL JS or any of our other building blocks, sign up for a Mapbox account.


  •    C

Gosm is and acronym for quot;Gtk OpenStreetMap toolquot;. It displays either the standard Mapnik tiles from Openstreetmap or the Osmarender or Cyclemap tiles. It allows you to make tiles available for offline browsing and let's you create large images or PDFs

tilemaker - Make OpenStreetMap vector tiles without the stack

  •    C++

Tilemaker creates vector tiles (in Mapbox Vector Tile format) from an .osm.pbf planet extract, as typically downloaded from providers like Geofabrik. It aims to be 'stack-free': you need no database and there is only one executable to install. Vector tiles are used by many in-browser/app renderers, and can also power server-side raster rendering. They enable on-the-fly style changes and greater interactivity, while imposing less of a storage burden. You can output them to individual files, or to a SQLite (.mbtiles) database.

openmaptiles - OpenMapTiles Vector Tile Schema Implementation

  •    PLpgSQL

OpenMapTiles is an extensible and open vector tile schema for a OpenStreetMap basemap. It is used to generate vector tiles for openmaptiles.org and openmaptiles.com. We encourage you to collaborate, reuse and adapt existing layers and add your own layers or use our approach for your own vector tile project. The repository is built on top of the openmaptiles/tools to simplify vector tile creation.

FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format

  •    C++

This is a command line tool for converting 3D model assets on Autodesk's venerable FBX format to glTF 2.0, a modern runtime asset delivery format. Precompiled binaries releases for Windows, Mac OS X and Linux may be found here.

TileStache - A stylish alternative for caching your map tiles.

  •    Python

A stylish alternative for caching your map tiles.


  •    Javascript

Droptiles is a "Windows 8 Start" like Metro-style Web 2.0 Dashboard. It compromises of Live Tiles. Tiles are mini apps that can fetch data from external sources. Clicking on a tile launches the full application.

tileJs - Windows Metro Tiles with css3 and javascript

  •    Javascript

Windows Metro Tiles with css3 and javascript


  •    C++

A small puzzle game in which your goal is to remove all tiles from the table. You are held up by other tiles, gravity walls, and other things, and you can even redesign the level while playing!

Windows Phone 7 Bing Maps CloudMade TileSource Sample

  •    Silverlight

This project is designed to be a sample of how you can use Custom map tiles provided by CloudMade.com in the Bing Maps Windows Phone 7 Control. This give you the benefit of using one of the many thousands of pre created map styles at CloudMade.com or creating your own map style



Minemapper is an interactive, dynamic mapper for Minecraft. It uses mcmap to generate small map image tiles, then lets you pan and zoom around, quickly generating new tiles as needed.

A fifteen puzzle in F# and WPF


This is a fifteen puzzle (15-puzzle) written in F# with WPF. In the program, you can reset all the tiles, generate random permutation of tiles, and solve the puzzle using the build-in solving algorithm. This is my first F# program after reading the book Real World Functional...