The adapter was initially developed for conjugate heat transfer (CHT) simulations via preCICE by Lucia Cheung in the scope of her master’s thesis [1] in cooperation with SimScale. For running the adapter for CHT simulations refer to this thesis. The adapter was extended to fluid-structure interaction by Alexander Rusch [2]. This adapter was developed for CalculiX version 2.16. Other versions may be compatible, yet they have not been tested. Please let us know if you want to use a different version.
https://github.com/precice/calculix-adapterTags | fem calculix multi-physics fluid-structure-interaction conjugate-heat-transfer co-simulation precice-adapter precice |
Implementation | C |
License | GPL |
Platform |
preCICE stands for Precise Code Interaction Coupling Environment. Its main component is a library that can be used by simulation programs to be coupled together in a partitioned way, enabling multi-physics simulations, such as fluid-structure interaction. If you are new to preCICE, please have a look at our documentation and at precice.org. You may also prefer to get and install a binary package for the latest release (master branch).
cpp simulation cpp11 high-performance-computing openfoam multiphysics coupling fluent fenics research-and-development calculix multi-physics fluid-structure-interaction computer-aided-engineering code-aster conjugate-heat-transfer co-simulation eigen3 su2 preciceComputational Fluid Dynamics (CFD) solver aimed to solve multi-physics problems on unstructured grids (inviscid Euler, Navier-Stokes flows, Heat transfer). F90 based. MPI, cgns, Metis libraries used.
This project implements a 2D fluid solver completely on the GPU using OpenGL 4.3. The solver features a marker-and-cell grid, vorticity confinement, fluid implicit particle, 3rd order Runge-Kutta advection, a conjugate gradient solver with incomplete Poisson preconditioner, and a heat diffusion/buoyancy model.
Project Chrono represents a community effort aimed at producing a physics-based modelling and simulation infrastructure based on a platform-independent, open-source design. The name of this software infrastructure is Chrono. Some of its features are listed below. More information is available at the project website. The applications areas in which Chrono is most often used are vehicle dynamics, robotics, and machine design. In vehicle dynamics, Chrono has mature support for tire/terrain interaction modeling and simulation.
The RecyclerView is one of the most used widgets in the Android world, and with it you have to implement an Adapter which provides the items for the view. Most use cases require the same base logic, but require you to write everything again and again. The FastAdapter is here to simplify this process. You don't have to worry about the adapter anymore. Just write the logic for how your view/item should look like, and you are done. This library has a fast and highly optimized core which provides core functionality, most apps require. It also prevents common mistakes by taking away those steps from the devs. Beside being blazing fast, minimizing the code you need to write, it is also really easy to extend. Just provide another adapter implementation, hook into the adapter chain, custom select / deselection behaviors. Everything is possible.
recyclerview fastadapter viewholder multi-select click-listeners drag-and-drop swipe recyclerview-adapter adapter android android-library android-development android-ui mikepenzMORSE (Modular OpenRobots Simulation Engine) is an academic robotic simulator, based on the Blender Game Engine and the Bullet Physics engine. It is a BSD-licensed project (cf LICENSE). It is meant to be versatile (simulation of field robotics, indoor robotics, human robot interaction, multi-robots systems) and allow simulation at different levels (from raw cameras to high-level semantics).
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
simulation robotics kinematics virtual-reality reinforcement-learning computer-animation game-developmentWebots is an open-source robot simulator released under the terms of the Apache 2.0 license. It provides a complete development environment to model, program and simulate robots, vehicles and biomechanical systems. You can download pre-compiled binaries for Windows, macOS and Linux of the latest release, as well as older releases and nightly builds.
open-source multi-platform simulator robot ai computer-vision robotics simulation physics-engine ros robots autonomous-vehicles fluid-dynamics 3d-engine robot-simulator webots robotics-simulation simulated-robotsThis adapter was developed for a customer who needed to transfer files independent from any choice of platform. Much concern for security, along with already invested infrastructure, where the main reasons for choosing Sftp before other protocols like Ftps.
biztalk sftp biztalk-2006 biztalk-adapters biztalk-sftp-adapter blogicalFlightmare is a flexible modular quadrotor simulator. Flightmare is composed of two main components: a configurable rendering engine built on Unity and a flexible physics engine for dynamics simulation. Those two components are totally decoupled and can run independently from each other. Flightmare comes with several desirable features: (i) a large multi-modal sensor suite, including an interface to extract the 3D point-cloud of the scene; (ii) an API for reinforcement learning which can simulate hundreds of quadrotors in parallel; and (iii) an integration with a virtual-reality headset for interaction with the simulated environment. Flightmare can be used for various applications, including path-planning, reinforcement learning, visual-inertial odometry, deep learning, human-robot interaction, etc. Installation instructions can be found in our Wiki.
RestAPI Sync Adapter for Titanium Alloy Framework. The adapter has been designed with the following structure.
appc-npm alloy-sync napp rest crud titanium主要提供了简单易用强大的RecyclerView库,包括自定义刷新加载效果、极简通用的万能适配器Adapter、万能分割线、多种分组效果、常见状态页面、item动画效果、添加多个header和footer、侧滑、拖拽、Sticky(黏性)效果、多item布局等,各模块之间灵活、解耦、通用、又能相互组合使用。
recyclerview recyclerview-adapter recyclerview-item-animation recyclerview-header recyclerview-multi-type recyclerview-item-decoration recyclerview-loadmoreAbstract: A structured understanding of our world in terms of objects, relations, and hierarchies is an important component of human cognition. Learning such a structured world model from raw sensory data remains a challenge. As a step towards this goal, we introduce Contrastively-trained Structured World Models (C-SWMs). C-SWMs utilize a contrastive approach for representation learning in environments with compositional structure. We structure each state embedding as a set of object representations and their relations, modeled by a graph neural network. This allows objects to be discovered from raw pixel observations without direct supervision as part of the learning process. We evaluate C-SWMs on compositional environments involving multiple interacting objects that can be manipulated independently by an agent, simple Atari games, and a multi-object physics simulation. Our experiments demonstrate that C-SWMs can overcome limitations of models based on pixel reconstruction and outperform typical representatives of this model class in highly structured environments, while learning interpretable object-based representations.
A chat head library for use within your apps. This includes all the UI physics and spring animations which drive multi user chat behaviour and toggling between maximized, minimized and circular arrangements. The view adapter is invoked when someone selects a chat head. In this example a String object ("head0") is attached to each chat head. You can instead attach any custom object, for e.g a Conversation object to denote each chat head. This object will represent a chat head uniquely and will be passed back in all callbacks.
This is a repository to publish/share/experiment with new adapters, prototypes or functionality that can potentially be incorporated into the Phalcon Framework. We also welcome submissions of snippets from the community, to further extend the framework.
phalcon aerospike-adapter mongodb-adapter mysql-adapter acl mongo-adapter redis-adapter database-adapter incubatorPIConGPU is a fully relativistic, manycore, 3D3V particle-in-cell (PIC) code. The Particle-in-Cell algorithm is a central tool in plasma physics. It describes the dynamics of a plasma by computing the motion of electrons and ions in the plasma based on Maxwell's equations. As one of our supported compute platforms, GPUs provide a computational performance of several TFLOP/s at considerable lower invest and maintenance costs compared to multi CPU-based compute architectures of similar performance. The latest high-performance systems (TOP500) are enhanced by accelerator hardware that boost their peak performance up to the multi-PFLOP/s level. With its outstanding performance and scalability to more than 18'000 GPUs, PIConGPU was one of the finalists of the 2013 Gordon Bell Prize.
laser plasma physics gpu physics-simulation gpu-computing particle-accelerator particle-in-cell pic researchMuJoCo stands for Multi-Joint dynamics with Contact. It is a general purpose physics engine that aims to facilitate research and development in robotics, biomechanics, graphics and animation, machine learning, and other areas which demand fast and accurate simulation of articulated structures interacting with their environment. DeepMind has acquired MuJoCo, and we are currently making preparations to open source the codebase. In the meantime, MuJoCo is available for download as a free and unrestricted precompiled binary under the Apache 2.0 license from mujoco.org.
robotics physics mujocoOpenLB is a C++ library for the implementation of lattice Boltzmann simulations which addresses a vast range of problems in computational fluid dynamics. The package is mainly intended as a programming support for researchers and engineers who simulate fluid flows by means of a lattice Boltzmann method.
fluid flow simulation cfd lbmThis is the Gazebo simulator. Gazebo simulates multiple robots in a 3D environment, with extensive dynamic interaction between objects. BUILD_TESTING (bool) [default False] Include the test suite compilation in the default make call (make all).
gui simulator robotics simulation rendering physics simulation-environment gazebo robotics-competition hacktoberfest robot-simulator robotics-simulation gazebo-simulator robot-simulationSails.js/Waterline adapter for MongoDB.Provides easy access to MongoDB from Sails.js & Waterline. This module is a Sails/Waterline adapter maintained by the core team. Its goal is to provide robust, easy-to-use access to MongoDB from Sails.js and Waterline.
mongo mongodb adapter sails sails.js waterline orm database-adapter
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