pixi-haxe - Externs of Pixi.js for Haxe

  •        7

Externs of Pixi.js v4.x for Haxe - A fast and lightweight 2D javascript rendering library that works across all devices. Found any bug? Please create a new issue.




Related Projects

react-pixi - Create/control a Pixi.js canvas using React

  •    Javascript

This library works with React 15. If you are using React 16, look at react-pixi-fiber or a different library also called react-pixi. Create/control a Pixi.js canvas using React.


  •    Javascript

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast. PixiJS is a rendering library that will allow you to create rich, interactive graphics, cross platform applications, and games without having to dive into the WebGL API or deal with browser and device compatibility.

pixi-particles - A particle system for PixiJS

  •    TypeScript

A particle system library for the PixiJS library. Also, we created an interactive particle editor to design and preview custom particle emitters which utilitze PixiParticles. Please see the examples for various pre-made particle configurations.

pixi-filters - A collection of filters for pixi.js v4

  •    Javascript

Click here to interactively play with filters to see how they work. All filters work with PixiJS v4.

react-three - React bindings to create and control a 3D scene using three.js

  •    Javascript

Create/control a three.js canvas using React. To use React for drawing 2D using WebGL, try react-pixi.

FairyGUI-unity - A flexible UI framework for Unity

  •    CSharp

By using FairyGUI Editor, you can build a variety of complex game interface without writing code or any configuration files. Support Unity、Cocos2dx、Cry Engine、 Havok Vision/Project Anarchy、Egret、LayaAir、Haxe、Pixi、Flash、Starling,and Unreal、LibGDX、Three.js in the future. Compared with traditional Unity UI engines such as NGUI and UGUI, FairyGUI uses a way of thinking closer to the designer to redefine the production process of the UI, which greatly reduces the time the programmer needs to invest in making the UI.

Pixi Network Server


Pixi Server is a network server used to build MMOGs, FPS and other multiplayer game and simulation applications. Built using C# and .NET 4, it can easily be integrated into any .NET application. The engine features TCP and reliable UDP using the Lidgren network library.

flambe - Rapidly cook up games for HTML5, Flash, Android, and iOS.

  •    Haxe

Written in Haxe, games are compiled to HTML5 and Flash, with support for mobile browsers. The HTML5 renderer uses WebGL, with fallback to canvas. Rendering in Flash uses Stage3D. Native Android and iOS apps are packaged using Adobe AIR. On top of being high performance and cross-platform, Flambe recognizes that assets and workflow are critical to game development. It includes battle-tested support for importing Flash animations, bitmap fonts, and particle systems. Live asset swapping lets you modify an asset and see the change in your game automatically, with no recompile or refresh. When you need to make a code change, Flambe recompiles and automatically refreshes your browser tab, all in under 2 seconds.

react-ape - 🦍• [Work in Progress] React Renderer to build UI interfaces using canvas/WebGL

  •    Javascript

React Renderer to build UI interfaces using canvas/WebGL. React Ape is a react renderer to build UI interfaces using canvas/WebGL. React Ape was built to be an optional React-TV renderer. It's mainly a renderer focused on creating things for TV, PS4, Nintendo Switch, PS Vita, PS3 and low memory devices. If you're curious about the name: It's a "joke" with Netflix's React Gibbon renderer. I choose to use Ape then.

phaser-ce - Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js for WebGL and Canvas rendering, and supports desktop and mobile web browsers. Games can be compiled to iOS, Android and native desktop apps via 3rd party tools. You can use JavaScript or TypeScript for development. Years after release, Phaser is still one of the most starred game frameworks on GitHub. Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible games.

bemuse - ⬤▗▚▚▚ Web-based online rhythm action game

  •    Javascript

Bemuse is an open-source, online, web-based rhythm game. It plays songs in BMS format (See: Introduction to BMS). It is recommended to play this game on Google Chrome.

HaxePunk - Cross-platform desktop, mobile, and WebGL game engine, based on FlashPunk

  •    Haxe

HaxePunk is a powerful cross-platform 2D game engine, based on the FlashPunk AS3 library. First, make sure you have Haxe 3.0 or higher, we recommend you to update to Haxe 3.2 if you haven't already. Then execute the following commands below to get started with your first HaxePunk project. If you are using Haxe 2 the last version supporting it was v2.3.0 haxelib install HaxePunk 2.3.0.

openfl - Interactive game and app development library for TS, Haxe, JS and AS3

  •    Haxe

Interactive application and game developers need access to productive tools for forging bitmap, vector, text, sound and video together. The modern-day web browser provides many of these features, but performance for animated content, and support for hardware graphics (while still supporting software caching and fallback) is not readily available. OpenFL combines a proven set of tools for development of games and rich interactive content, going back to the first renaissance innovators on the web. There are two versions of OpenFL, the first is primarily distributed using haxelib, and blends native support for Windows, macOS, Linux, iOS, Android, Flash, HTML5 and WebAssembly. You can read more about the haxelib distributed version of OpenFL, here.

phaser-examples - Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework

  •    Javascript

Looking for Phaser 3 Examples? They are in their own repo. Phaser v2 is a fast, free and fun open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

qiciengine - A free JavaScript game engine library with a web-based comprehensive suite of toolset for making HTML5 games


QICI Engine is a free and open source JavaScript game engine library with a web-based comprehensive suite of toolset for making HTML5 games. QICI Engine is based on the free and open source HTML5 game framework Phaser, which uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers.

waud - Web Audio Library

  •    Haxe

Web Audio Library with HTML5 audio fallback. Waud is a simple and powerful web audio library that allows you to go beyond HTML5's <audio> tag and easily take advantage of Web Audio API. It abstracts Web Audio API making it consistent and reliable across multiple platforms and browsers. It also falls back to HTML5 Audio on non-modern browsers where Web Audio API is not supported.

Haxe - The Cross-Platform Toolkit

  •    Haxe

Haxe is an open source toolkit that allows you to easily build cross-platform tools and applications that target many mainstream platforms.

DragonBonesJS - DragonBones TypeScript / JavaScript Runtime

  •    Javascript

run npm install -g dragonbones-runtime to install the dragonbones-runtime in global. Copyright (c) 2012-2018 The DragonBones team and other contributors.

awesome-webgl - A curated list of awesome WebGL libraries, resources and much more


This is a curated list of awesome WebGL libraries, resources and much more. WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins. WebGL is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas.

We have large collection of open source products. Follow the tags from Tag Cloud >>

Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.