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PW is innovative tactics game/engine concept with light platform requirements, flexible and with rewarding game experience. You can call it hybrid between Real Time Tactics (RTT) and Turn Based Strategy (TBS) games
Acronym for Downing Andrew Real-Time Strategy; 3D real-time strategy (RTS) game/engine in which units are group-based; requires DirectX and (if you want to compile it yourself) Visual Basic; includes model editor
The most-played dataset for the open-source Spring RTS engine and also a massive mod available for Cavedog Entertainment's legendary 1997 RTS, Total Annihilation. Many new and balanced units and features add to gameplay without making anything obsolete.
A 2D game engine written in C# and XNA. Features animated sprite capability and physics simulation by FarseerPhysics. Includes a level editor, a GUI controls library and a sample RTS game, Factions. Contains A* pathfinding for unit movement and an ants system for AI navigation.