A library to deserialize Unity3D Assets and AssetBundles files (*.unity3d). Most extractors for Unity3D files (such as Disunity) deal with the format as a "file store", treating it as one would treat a zip. This is not how the format actually works.
unity3d disunity unity3d-format unity:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
shader unity-shader shaderlab unity3d-shader unity graphics-programming posteffect awesomeThe project is the socket.io client for unity3d, written in C#. It's based on socketio4net.Client (http://socketio4net.codeplex.com/). However, socketio4net.Client only provides a .NET 4.0 C# client, and does compatible with unity3d. We've done a lot of works on supporting unity3d. The project was initially designed for unity client of pomelo framework, which is a powerful, scalable game server framework.
Unity3D AssetBundle 打包与管理系统
assetbundle unity3d unity3d-pluginGame prototype made in Unity3D. Game codename: Butterflies Programmer: Luciano José(me) GD/LD: Frank Malcher Similar game: http://helicoptergame.net/ Unity3D version: 3.4 Language: C# Feel free to send me any question or suggestion. -- My blog: http://lucjose.wo...
Unity3D Utilities provides additional functionality to Unity3D (3.0+) via extensions, utilities, mini-frameworks, etc.
C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D).XInput is a DirectX API to manage the controllers connected to a PC (the same API is also used on Xbox 360). It allows an Xbox 360 controller to be used on a Windows PC.
xinput c-sharp unity3d xbox-controllerA productive VR Toolkit for rapidly building VR solutions in Unity3d. The API documentation for the project can be found within this repository in API.md which includes the up to date documentation for this GitHub repository.
unity3d vrtk steamvr-plugin steamvr virtual-reality vr oculus-rift vr-solutionsA .NET, Mono and Unity3d compatible(*) library for reading/writing INI data from IO streams, file streams, and strings written in C#. Also implements merging operations, both for complete ini files, sections, or even just a subset of the keys contained by the files.
c-sharp unity3d ini mono cli configuration config configuration-management configuration-file config-management iniparser ini-parser unity-scripts unity3d-games nuget monodevelopA slippy map implementation written in C# for Unity3D. It aims at helping developpers create 2D/3D maps working with a variety of online tile providers (OpenStreetMap, VirtualEarth/Bing Maps, ...) and offline sources (DBMap, MBTiles, ...) like Route-me (iOS) or Leaflet (HTML5), on every platform supported by Unity3D. Google Maps won't be supported (see Google Maps tiles terms of service). Yahoo! Maps neither since it was closed on September 13, 2011. Nokia Maps (now called Here) provides a REST API designed for static maps. They could be used as tiles but would get a 'Nokia' watermark on each one of them. Also Nokia and Microsoft are now teaming up so supporting both might be redundant.
Unity3D library for importing and exporting GLTF 2.0 assets. The library will be modularized such that it can be extended to support additional capabilities in Unity or support additional extensions to the glTF specification. The library is designed to work with Unity 5.6 and above.
unity3d gltfIf you have ever wanted to transmit data from Arduino to Unity3D the main issue is INSANE LATENCY. We didn’t find any free, optimized, and customizable solutions to tackle this problem. So I built wrmhl. You can now connect any Arduino interface to Unity3D. You can use the default protocol, or implement your own without having to deal with thread just by changing wrmhl/Assets/WRMHL/Scripts/Thread/wrmhlThread_Lines.cs.
arduino unity hardware-libraries hardware threading threadsafe iot iot-frameworkUnity3D Client And C# Server Framework
c-sharp game-development server unity3d-framework netcore netcore2 game-engineWhen I started with Unity3d development I needed to use SQLite in my project and it was very hard to me to find a place with simple instructions on how to make it work. All I got were links to paid solutions on the Unity3d's Assets Store and a lot of different and complicated tutorials. At the end, I decided that there should be a simpler way and I created SQLite4Unity3d, a plugin that helps you to use SQLite in your Unity3d projects in a clear and easy way and works in iOS, Mac, Android and Windows projects.
The Accord.NET project provides machine learning, statistics, artificial intelligence, computer vision and image processing methods to .NET. It can be used on Microsoft Windows, Xamarin, Unity3D, Windows Store applications, Linux or mobile.
machine-learning framework c-sharp nuget visual-studio statistics unity3d neural-network support-vector-machines computer-vision image-processing ffmpegState machines are a very effective way to manage game state, either on your main game play object (Game Over, Restart, Continue etc) or on individual actors and NPCs (AI behaviours, Animations, etc). The following is a simple state machine that should work well within any Unity context. Most state machines come from the world of C# enterprise, and are wonderfully complicated or require a lot of boilerplate code. State Machines however are an incredibly useful pattern in game development, administrative overhead should never be a burden that discourages you from writing good code.
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples and helpers classes. This library is very generic, if you don't include the Unity folder you can use it in any game engine.
unity goap ai gamedev
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