Oops! 3D Physics Framework (and more) for XNA

  •        78

The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!

http://oopsframework.codeplex.com/

Tags
Implementation
License
Platform

   




Related Projects

Ox Game Engine for XNA


Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.

Xna Console


Xna Console allows you to debug and tweak your game on the fly by providing a simple text interface to an interpreter, such as IronPython. You can change variables, test code, or even play your game itself indirectly from the relative safety of a console, all while your game i...

XNA Tweener


This is a library for XNA for doing animation movement - tweening. Can be used for movement, color changes, fades and whaterver you can dream up that has to be changed over time.

XNA RoundLine


RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance: more than 20,000 lines at 60fps on the Xbox. A demo program is included.



Johnnylightbulb's XNA Stuff


Personal projects using XNA, C#, and luck. Every once and then I parse a BSP file or hack up some HLSL code.

XGate2D - XNA 2D Game Engine


XGate2D is 2D game engine built using XNA Framework. XGate2D currently has 8 features: input handler, animation, Graphical User Interface (GUI), collision detection, physics, particle system, tiling engine, and audio engine.

JigLibX


JigLibX is a specially for XNA designed C# port of the Physic Engine "JigLib" (Link below)

PhysicsSandbox - Implementation of 2d physics and collision functionality in XNA.


Implementation of 2d physics and collision functionality in XNA.

Ball - XNA Game Studio 3.0 Simple 2D Balls with a simple animation and collision detection only


XNA Game Studio 3.0 Simple 2D Balls with a simple animation and collision detection only

fps0 - A ThreeJS/physics experiment, with first person controls and minimal collision detection


A ThreeJS/physics experiment, with first person controls and minimal collision detection

TourDeBlock - a physics based game that uses River Trail for collision detection


a physics based game that uses River Trail for collision detection

CCPhysics - simple extensible physics/collision detection engine for cocos2d


simple extensible physics/collision detection engine for cocos2d

Shapes Library


Shapes is a powerful library for XNA. It allows to easily create different kinds of shapes via code. It makes the game development much easier because it provides useful functionality like collision detection or movment along the outline of a shape. many samples are included.

XNA Massive Multiplayer Online Action Engine


Project Description: The goal of this project is to develop Massive Multiplayer Online Action Engine that allows developing MMO games with distributed game-model calculation for massive 3d actions. These games will allow a hundreds or if we will be lucky with implement...

The Trench


The Trench is a XNA based game, based on modern infantry combat.

XNA MMORPG 3D Game Engine


Our aim is to create a MMORPG game engine in 3D.

Henge3D Physics Library for XNA


Henge3D is a 3D physics library written in C# for XNA. It is implemented entirely in managed code and is compatible with the XBOX 360.

QuadTree XNA-GS DrawableGameComponent


A quadtree component for terrain/landscape management. I am using Microsoft's XNA Game Studio v1.0.

RomantiqueX


RomantiqueX is a real-time rendering engine based on XNA Framework. It supports a variety of features including dynamic lighting and shadows, postprocessing, world management and so on.