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A small XNA game in the Worms Style. It runs on the Zune, Windows, and Xbox with a few tweaks. The code is still in for per-pixel collision and deformable terrain however the current version does not use that code because of Zune performance problems.
Zune HD Forms makes it easier for Zune HD developers to create form applications for the Zune HD. It's developed in C# using Microsoft Visual Studio C# Express, XNA Game Studio 3.1 and Game Studio 3.1 Zune Extensions.
ZuneCardr makes it easier for anyone to view Zune Card data, without needing to use the normal Zune Card and save other Zune Card designs with customisation options and more such as Styles and Themes. It is developed in Visual Web Developer 2010 Express using Silverlight 4.0.
Zune LCD is an applet to display all important informations from the Microsoft Zune Software on the Logitech Monochrome or QVGA display (e.g. the display used with the Logitech G15/G19 Keyboard or the Logitech G13 and Z10 devices). It also lets you control the Zune Software.
Capture the Flag is a 2d Capture the flag game made for the Zune platform using XNA 3.0 CTP. Players choose to join or start a network session in the main menu. When in game, the player uses left or right on the DPad to choose the team on which to play with. Once sides have b...
This "game" is actually an application for Zune devices, built by using the XNA Game Studio 3.0 SDK Use it for when you want the player to randomly select the first track of an album, plays the entire album, and then selects a new album.
Sammy the Snake is a demo Zune game made for an article on Microsoft's Coding4Fun blog. Sammy the Snake and the article were written by Nick Gravelyn ([url:http://www.nickontech.com]) All artwork provided by George Clingerman ([url:http://www.xnadevelopment.com])