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One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform
The Delta Engine is allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET by using your favorite tools. It is free to use on Windows, Open Source and written in C# (.NET). Supported Frameworks: GLFW, OpenTK, SharpDX, SlimDX, XNA and MonoGame.
Portable Xna Components makes it easier and faster for Xna game developers to create their games. Developers using this library don't have to worry about rudimentary tasks like drawing and collision detection. It is written in C#
This project implements a Isolated Storage (IsolatedStorage) based database for Windows Phone 7. The database consists of table object, each one supporting any number of columns. Use this as persistance engine for WIndows Phone 7 Silverlight (and XNA) applications.
tIDE is a fully featured tile map editor for 2D platform games, RPGs etc. xTile is an XNA-based tile rendering engine for Windows, Xbox 360 and Windows Phone 7. Features supported include: parallax WYSIWYG layer editing, tile animation and auto tiles.
WP7iPhone is a Windows Phone 7 C# Silverlight app that mimics the famous iPhone interface. It's completely useless, my main goal here was to teach myself more about Silverlight layout, animations, binding, etc.
The Helium XNA game engine is a light portable game engine designed to work on many platforms and soon to be expanded on more. Currently the helium game engine can be easily run on Windows, Xbox, and Windows Phone and with a coming port to the iPhone and SilverLight.
VanGuide for Windows Phone 7 is an extension for VanGuide app http://vanguide.cloudapp.net based on the Open Data Application Framework (ODAF) http://odaf.codeplex.com/. It mashes up landmark data feeds with user comments, ratings, tagging via Web client, iPhone & Windows Phone 7
Simon Squared is a Multi-player Puzzle game for Windows Phone 7. It uses the XNA framework on the Phone, and the WCF Http CTP on the server side to handle communication between phones. It's written in C#.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.