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Managed DXGI library is Fully managed wrapper writen on C# for DXGI 1.0 and 1.1 technology. It makes easier to support DXGI in managed application. Because it fully managed there is no need for unmanaged libraries - compile once, run everywhere!
DirectX for Windows Runtime is a lightweight Windows Runtime Extension Library. It provides access to DirectX components that are not part of the standard Windows Runtime library. This includes DXGI, Direct3D 11/11.1, XInput etc.
C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D).XInput is a DirectX API to manage the controllers connected to a PC (the same API is also used on Xbox 360). It allows an Xbox 360 controller to be used on a Windows PC.
A managed wrapper to access the features exposed by the COM interfaces for the Remote API 2. These classes allow the developer to access information, files, and the registry on a device connected through ActiveSync from desktop applications.
RetinaX is a small and easy open source 3D engine consisting of scene graph, sound API and UI framework (Madgets) implementations for DirectX 9. It is implemented using C# express and DirectX managed API. Official IRC Channel: irc.quakenet.org / #retinax
Advanced 3d toolkit built around the visual studio 2010 (pro or trial) ide. All editors and tools are coded as visual studio addins, in C#(The same lang as the engine). Currently has DX10 and DX11 renderers.Can add new api support via a single plugin. Uses CS-Script/SlimDX.
Win32 Wrapper makes it easier for Developer to include the Win32 API. You'll no longer have to create your own Wrapper. It's developed in Visual Studio C# 2010 Express Edition. Comments are written in German.
ANGLE allows Windows users to seamlessly run OpenGL ES content by efficiently translating OpenGL ES API into DirectX 11 API calls.The ms-master branch and ms-win8.1 branch contain the source code used to build the ANGLE binaries that we publish on NuGet. The NuGet package with Windows 10 (UWP) binaries is available here. The NuGet package with Win8.1/Phone8.1 binaries is available here.
FW1FontWrapper is a font wrapper library for drawing text using Direct3D 11. It uses DirectWrite for formatting, text layout, and glyph caching, exposing basic DirectWrite text functionality for use with a D3D11 render target. The library is written in C++, and either compile...
Basic Framework for DirectX 11 (without DXUT) containing basic stuffs like Text Rendering, Quad Render, Model Loading, basic Skinning animation, Shader framework (substitute for the effect API) and lots of random stuffs !!!
The intended usage of The Forge is to enable developers to quickly build their own game engines. The Forge can provide the rendering layer for custom next-gen game engines. Added a unified input system based on Gainput to all platforms (https://github.com/jkuhlmann/gainput). The new input system substantially simplified input management on the application level over all platforms. We also simplified the camera controller. Added also new VirtualJoystick class in UI.
Coarse (COM Objects for the AR System), provides an automation compatible COM API to the AR System (Remedy only provides a C API and a Java API). It is compatible with VB6, VBA, VBScript, and JScript. Based on the RTL Sourceforge project.
Office 2010 Add-In for synchronization contact Outlook contact and Google Contact. Project based on .NET Google Data API version 1.9 and Microsoft Office 2010 API in VSTO. This Add-In is complete written in C#.