This library generate an Mp4 movie using Android MediaCodec API and apply filter, scale, and rotate Mp4.
https://github.com/MasayukiSuda/Mp4Composer-androidTags | android-library opengles video-editor video-filtering mediacodec glsl-shader h264 shader android |
Implementation | Java |
License | MIT |
Platform | OS-Independent |
Yasea is an Android streaming client. It encodes YUV and PCM data from camera and microphone to H.264/AAC, encapsulates in FLV and transmits over RTMP. non-gpuimage for demo without GPUImage module.
rtmp android rtmp-stream camera media live-streaming android-sdk android-library gles shader opengles glsl android-developmentA C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL or Metal source back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Apparently quite a few mobile platforms are pretty bad at optimizing shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. See performance numbers in this blog post.
shaders glsl metal cross-compiler optimizer webgl shader optimize opengl essl es openglesThe simple demonstration of Android MediaExtractor and MediaCodec API. How to play video with Android MediaExtractor and MediaCodec API, with a very simple clock to sync video playback with the original FPS.
Hardware accelerated transcoder for Android, written in pure Java. Android does not offer straight forward way to transcode video.
This library uses OpenGL Shaders to apply effects on ExoPlayer video at Runtime and depends EXOPlayer core 2.7.0. Create SimpleExoPlayer instance. In this case, play MP4 file. Read this if you want to play other video formats.
android exoplayer glsl-shaders videoplayer android-libraryBut ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product. IANAL, you should always ask your lawyer for these stuffs before use it in your product.
ijkplayer android ios video player ffmpegIn Xcode, click the "Add Files to ". Go to node_modules ➜ react-native-video-processing/ios and add RNVideoProcessing directory.
react react-native video processing xcode ios-video-editor android-video-editor ios android edit videoeditThis is a repository that stores GLSL shader sketches I created while commuting every day. You can see GIFs of these sketches from my Tumblr. I'm using KodeLife shader editor and GPD Win handheld PC for sketching. In my opinion, this is the best combination of portable development. I created all these sketches while standing in a train.
shader glslFriendly GLSL Shader editor based on Codemirror compatible with glslViewer (C++/OpenGL ES) and glslCanvas (JS/WebGL). Was originaly develop to work as a embebed editor for The Book of Shaders. But now have grown as a stand alone Web app. Thanks to their compatibility with other apps of this ecosystems like glslViewer that runs in the RaspberryPi directly from console, GlslEditor interact with other projects like OpenFrame.io allowing the user to export the shaders to frames with only one button.
glsl shader editor[2017/11/12] - Added simple tessellation shader sample. Fixed misc issues with pipeline setup for tessellation. [2017/11/10] - Added ChessSet demo. Added geometry shader sample. Fixes to depth stencil handling. [2017/11/10] - Added TexturedCube sample. Updated depth attachment handling on swapchain render pass. Switched out lc_image for stb_image. Added DXC shader build script. [2017/05/27] - Fixed some annoying buffer state transitions. Added build script for shaders. Updated shader naming convention to be more exact. Added OpaqueArgs and PassingArrays for investigation. [2017/05/20] - Updated Append/Consume sample for Vulkan. Requires latest glslang. ConstantBuffer also works for both platforms. [2017/05/13] - Added Linux support. Moved to project files to cmake. Moved glsl shaders to glsl sub directory - forcing HLSL for now. [2017/04/30] - Clarified shader usage in some sample programs to point out which source they're coming from. [2017/04/27] - Added ConstantBuffer sample (D3D12 only for now). Updated Vulkan samples to use negative viewport height. [2017/04/25] - Updated SimpleCompute and StructuredBuffer to work on Vulkan. [2017/04/24] - Added compute samples (D3D12 only for now). One for simple compute and another for structured buffers.
Android's video recording APIs are very difficult to figure out, especially since a lot of manufacturers like to mount their camera sensors upside down or sideways. This library is a result of lots of research and experimentation to get video recording to work universally.Please report any issues you have, and include device information. Camera behavior can be unpredictable across different Android manufacturers and versions, especially on pre-Lollipop devices. I've done quite a bit of testing, but it's possible I missed something.
android camera video-recording material-designCheck out Matisse releases to see more unstable versions. Attention: The above progurad rules are correct.
android android-library android-image-picker android-image-selector video-selector360 video is the new hotness in interactive media. Imagine teleporting yourself to the most interesting places in the world, training with Lebron James, or speeding across the Jakku desert from Star Wars. These are the kinds of immersive experiences that 360 video enables. Enclosed you'll find a sample Android application that demonstrates how to playback 360 video, specifically equirectangular video, using MediaPlayer, TextureView, and OpenGL ES. Touch and drag is supported to adjust the yaw and the pitch to see more of the 360 video.
This project ports some music visulization shaders from WebGL(Shadertoy.com) to Android OpenGL ES. It captures the audio's fft & waveform data by system's Visualizer, and then pass them to a 2-lines height texture that can be used in a shader program (more detail).
visualization opengl-es shadertoy shaderEasy Video Player is a simple but powerful view that you can plugin to your apps to quickly get video playback working.The Gradle dependency is available via jCenter. jCenter is the default Maven repository used by Android Studio.
android video playback video-playback viewNShader is an extension to Visual Studio 2008/2010/2012 that provides syntax highlighting for various shader languages including HLSL - GLSL - CG.
visual-studio hlsl addin glsl highlight shader syntaxGlslCanvas is JavaScript Library that helps you easily load GLSL Fragment and Vertex Shaders into an HTML canvas. I have used this in my Book of Shaders and glslEditor. That's all! glslCanvas will automatically load a WebGL context in that <canvas> element, compile the shader and animate it for you.
glsl shader sandbox fragment browserThis project aims to create working library providing playing video files in android via ffmpeg libraries. With some effort and NDK knowledge you can use this ffmpeg libraries build to convert video files. We rather want to use ffmpeg library without modifications to facilitate updating of ffmpeg core. This project aim to simplify compilation of FFmpeg for android different architectures to one big apk file.
The code is a reference implementation for an Android OS application that captures video, uploads it to YouTube, and submits the video to a YouTube Direct Lite instance.For more information, you can read the Youtube API blog post.
Endoscope allows you to fast link two android devices and stream live video from camera one device to another. Video stream is over Wi-Fi. One device hosts live stream and another connect to it. To use Endscope the devices must be connect to the same wi-fi network. QR CODE - scan qr code to get ip address.
video-stream rtsp stream wifi android
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