•        124

Lumi is a light based platformer engine based on Neat Game Engine for XNA. Features: Dynamic lighting and shadow system, level builder, console and scripting.



Related Projects

Xploit Game Engine

Xploit is a 3D Game Engine which helps game developers quickly and easily develop polished 3D games. This Engine fills in the gaps present in the XNA Framework by providing libraries for Shadow Mapping, Animation, Shading and Particle Effects. It's developed in XNA, HLSL and C#.


The xGSuite (Created by: X - Game Suite) is a general collection of projects ranging from DirectX Graphics, HLSL, Simple Phisics, Game Console, Scene Management, Collision Detection, UI, device input, Tools/Utilities, and Game Engine Core. As well numerous example apps,...

jMonkeyEngine - 3D Game Engine in Java

jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. It helps to create games that run on any OpenGL 2 and 3-ready device with the Java Virtual Machine – web, desktop, or mobile. It supports Shaders, Lighting, Physics, Special Effects, Texturing, Terrian and lot more.

Saga Engine

Goal : To provide the nessacery tools, and code to complete a complete 2d-platformer game engine, for use with the xna graphics development api


XNA FINAL ENGINE is an engine developed in XNA 4.0 that allows the creation of 3D graphic applications that use modern technologies like Deferred Lighting, High Dynamic Range, and Global Illumination.

Yet another bubblz game

BubblzGame is a 2D game inspired by puzzle bubble game. The aim of this project was to learn some 2D game developement in C#,XNA and some HLSL.

Frank Engine

Frank Engine is an object oriented game development framework written in C++. The purpose is to be a fun and fast to create large open world 2D games. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes a simple starter project build on.

Krypton XNA

A 2d light engine for XNA 4.0. Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shader to compute 2D shadows, relieving additional stress from the CPU to compute more game-like tasks.

Torque 3D - Game Engine

Torque 3D is the best full source, open source solution available. orque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. Its feature include World Editing Suite, Lighting, Programming, Terrain, Asset pipeline, Networking.

Ploobs Game Engine

Full Game Engine developed in C# and XNA using Deferred Rendering. The principal Features are: Integrated Physic, Artificial Inteligence, Dynamic Lights and Shadow, Lots of Post Effects, Billboards , Extensible Particle System, Vegetation, Materials types, 3D Sound and MUCH MORE!

Super Mario Limitless

Super Mario Limitless is an in-development Mario-based platformer engine. It aims to be as close as possible to the 2D Mario series, and it will emulate the SMW physics engine. It is being written in C# using the XNA Game Framework.


A lightweight modern 3D rendering and game system for the development of game and sim related applications.

XNA Bezier Path Lighting

Bezier Path Lighting provides a new way to light virtual worlds in XNA. This new lighting approach employs Bezier Curves to create lights with "length", unlike traditional point or spot lights. This project is written in C# for XNA, but can be applied to other graphics libraries.

Tenebrae Quake source modification

Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc

Tomato Renderer

Tomato renderer is an XNA-based rendering engine. - Light pre-pass (a.k.a. deferred lighting) rendering. - Filmic tone-mapping. - Scene-graph based object system.


Folder is a puzzle platformer game, which provides you a whole new experience. You can fold objects in game play; a wall becomes a road, a high stiff becomes meaningless, and a monster can be thrown away. So just enjoy the world, without headache.

Aramaru Forest

This is a short and unfinished platformer game in which you play as an explorer in the mysterious dungeon beneath Aramaru Forest. This game was coded in C# using Microsoft Visual Studio. It draws inspiration from Crusader and GR3's La Mulana. WPF version in the works!


RomantiqueX is a real-time rendering engine based on XNA Framework. It supports a variety of features including dynamic lighting and shadows, postprocessing, world management and so on.

Game of Life 3D

This is an implementation of Game of Life with 3D view. It calculates the rules of 'Conway's Game of Life' with Compute Shader (DirectCompute) and displays cells with Direct X11 (using Direct3D, Direct2D and DirectWrite). It supports Windows 7 and Vista with DirectX 10/11 GPU.