Nano is an easy to use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network related programming.Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes.
https://github.com/lonnng/nanoTags | game server protobuf json tcp-server websocket-server networking lightweight micro game-engine games |
Implementation | Go |
License | Public |
Platform | Windows MacOS Linux |
Nano is an easy to use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network related programming. Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes.
game server protobuf json tcp-server websocket-server networking lightweight micro四川麻将玩法, 血战到底(三人模式/四人模式)服务器程序, 房卡模式, 支持俱乐部.
game mahjong-server mahjong-game game-server game-framework高性能,简单,方便的开源服务器网络库
networking game server rpc protobuf sproto json socket tcp-server websocketRanvier is a MUD game engine. Out of the box Ranvier is configured to use a telnet server and will work with any MUD client you've used to connect to other MUDs. It runs a websocket server simultaneously, meaning players can also connect to your game with a websocket client at the same time. However, Ranvier supports any transport server you want to use; changing the entire networking layer is as easy as adding a command. Ranvier also has a GUI builder available, Soma.
nodejs mud rpg game-engine multi-user-dungeonGoWorld server adopts an entity framework, in which entities represent all players, monsters, NPCs. Entities in the same space can visit each other directly by calling methods or access attributes. Entities in different spaces can call each over using RPC.A GoWorld server consists of one dispatcher, one or more games and one or more gates. The gates are responsible for handling client connections and receive/send packets from/to clients. The games manages all entities and runs all game logic. The dispatcher is responsible for redirecting packets among games and between games and gates.
rpc entity-framework packets entities game-server game-engine gamesNoahGameFrame (NF) is a lightweight, fast, scalable, distributed plugin framework. NF is greatly inspired by OGRE and Bigworld.
server-architecture unity3d architecture gameserver game unity mmo game-server gamedev game-development game-engine mmorpgThe Packet Rush Networking Framework (PRNF) provides a client/server networking layer that abstracts away from the underlying communication mechanism such as UDP or TCP.
client client-server game-components network networking sockets tcpNote New version of Jetserver is called Nadron and is in a new netty 4 branch of this same repo. JetServer is a java nio based server specifically designed for mutliplayer games. It supports UDP and TCP transports. It uses Netty for high speed network transmission and Jetlang for extremely fast in-vm message passing between player sessions and game rooms. The project also uses spring for its dependency injection. This way, it is highly configurable and you can swap out any part of the server with your own implementations. The pre-built jar files of this project are located in the jetserver/binaries directory. All dependent jars are located in the jetserver/lib directory. You can add them to your favorite IDE’s classpath for coding. If you want to compile from source, then follow steps below.
四川麻将玩法, 血战到底(三人模式/四人模式)服务器程序, 房卡模式, 支持俱乐部.
game mahjong-server mahjong-game game-server game-frameworkLila (li[chess in sca]la) is a free online chess game server focused on realtime gameplay and ease of use. It features a search engine, computer analysis distributed with fishnet, tournaments, simuls, forums, teams, tactic trainer, a mobile app, and a shared analysis board. The UI is available in more than 80 languages thanks to the community.
chess-server chess-game chess-engine chess online-chess-game gamesA pragmatic game server framework in Go (golang).Leaf is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.
leaf game-server game-framework game-engine gamesMMOSE(Massively Multiplayer Online Server Engine) is MMORPG Server Engine. It is based on the .NET Framework 2.0/3.0/3.5, and is multi-threaded.
mmorpg-server-engine game-server game-server-engine game-server-technolo gosengine mmo mmo-serverFossa is a multi-protocol networking library written in C. It provides easy to use event-driven interface that allows to implement network protocols or scalable network applications with little effort. Fossa helps developers to manage the complexity of network programming and let them concentrate on the logic, saving time and money. Fossa has built-in support for several protocols, like HTTP, Websocket, MQTT, mDNS. Example applications include Websocket-based chat server, JSON-RPC server, database server with RESTful API, MQTT broker, netcat with SSL and hexdump, Raspberry PI camera video feed + led control, and more.
This guide walks you through the process of creating a "hello world" application that sends messages back and forth, between a browser and the server. WebSocket is a very thin, lightweight layer above TCP. It makes it very suitable to use "subprotocols" to embed messages. In this guide we’ll dive in and use STOMP messaging with Spring to create an interactive web application. You’ll build a server that will accept a message carrying a user’s name. In response, it will push a greeting into a queue that the client is subscribed to.
Distributed server for social and realtime games and apps. Build scalable games and apps with a production ready server used by ambitious game studios and app developers all around the world. Have a look at the documentation and join the developer community for more info.
game-server realtime social multiplayer chat-server realtime-games backend backend-as-a-service nakama nakama-serverA serial port JSON websocket & web server that runs from the command line on Windows, Mac, Linux, Raspberry Pi, or Beagle Bone that lets you communicate with your serial port from a web application. This enables web apps to be written that can communicate with your local serial device such as an Arduino, CNC controller, or any device that communicates over the serial port. Since version 1.82 you can now also program your Arduino by uploading a hex file. The app is written in Go. It has an embedded web server and websocket server. The server runs on the standard port of localhost:8989. You can connect to it locally with your browser to interact by visiting http://localhost:8989. The websocket is technically running at ws://localhost/ws. You can of course connect to your websocket from any other computer to bind in remotely. For example, just connect to ws://192.168.1.10/ws if you are on a remote host where 192.168.1.10 is your devices actual IP address.
Beast is a C++ header-only library serving as a foundation for writing interoperable networking libraries by providing low-level HTTP/1, WebSocket, and networking protocol vocabulary types and algorithms using the consistent asynchronous model of Boost.Asio. Symmetry: Algorithms are role-agnostic; build clients, servers, or both.
boost c-plus-plus-11 websocket websocket-client websocket-server http http-client http-server asio networking async-programming cplusplus server osx tls ssl websockets boost-librariesAsync, streaming plaintext TCP/IP and secure TLS socket server and client connections for ReactPHP. The socket library provides re-usable interfaces for a socket-layer server and client based on the EventLoop and Stream components. Its server component allows you to build networking servers that accept incoming connections from networking clients (such as an HTTP server). Its client component allows you to build networking clients that establish outgoing connections to networking servers (such as an HTTP or database client). This library provides async, streaming means for all of this, so you can handle multiple concurrent connections without blocking.
A simple to use TCP and UDP networking library for .NET, designed to be flexible, scalable and FAST. Creating a server is easy..
netcore networking tcp udp tcp-server udp-server netstandard unity3d unity dotnetcore dotnetstandard
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