Mandala is a framework for writing Android native applications in Go using the Goandroid toolchain. You can develop, test and run your application on your desktop and then deploy it to an Android device. It encourages the use of idiomatic Go for writing Android applications: communication happens through channels and not callbacks. The framework should not be considered a high-level game engine but as a basic layer onto which game engines can be built or existing ones can be used. In my opinion, this opens interesting scenarios in the developing of native Android applications/games in Go. Goandroid's native_activity example was the initial source of inspiration for this project. Please consider that Mandala is in a very early stage of development: API will change, test coverage is not so good for now. Last but not least, Go doesn't officially support native Android development. Regarding this point, I hope that the present work could act as a sort of incentive in the direction of an official Android support by the Go Team.