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See official documentation here. NOTE: slick-carousel official package appears to use jquery as a dependency in package.json, despite it would be more appropriate to use it as a peer dependency to avoid possibility of using multiple versions of jquery. Be aware of that. When using webpack you can solve this problem with aliases.
PLEASE review CONTRIBUTING.markdown prior to requesting a feature, filing a pull request or filing an issue. In slick 1.5 you can now add settings using the data-slick attribute. You still need to call $(element).slick() to initialize slick on the element.
Carousel component for Vue.js inspired by Slick. More powerful with each version, touch-friendly, written in Vue and Vanilla JS (without jQuery dependency). 🤝 Thanks to Maciej Wach for inventing the name, testing and motivation.
Because Slick creates and manages both a connection pool and a thread pool, integrating Slick with Play boils down to ensuring that all resources allocated by Slick are shutdown when a Play application is stopped (or reloaded). The plugin has its own release cycle and therefore is not integrated into either core Play or Slick.
Installation is easy as UI Bootstrap has minimal dependencies - only the AngularJS and Twitter Bootstrap's CSS are required. Note: Since version 0.13.0, UI Bootstrap depends on ngAnimate for transitions and animations, such as the accordion, carousel, etc. Include ngAnimate in the module dependencies for your app in order to enable animation.This will install AngularJS and Bootstrap NPM packages.
Welcome to the Angular version of the Angular UI Bootstrap library. This library is being built from scratch by the ui-bootstrap team. We are using TypeScript and targeting the Bootstrap 4 CSS framework. As with Bootstrap 4, this library is a work in progress. Please check out our list of issues to see all the things we are implementing. Feel free to make comments there.
A Carousel Control for WPF that includes the ability to specify z-tilt angle (horizontal-to-vertical carousels), perspective tilt angle (to make the objects in rear easier to see), and item location-based opacity and size.