glTF-WebGL-PBR - Physically-Based Rendering in glTF 2.0 using WebGL
This is a raw WebGL demo application for the introduction of physically-based materials to the core glTF 2.0 spec. This project is meant to be a barebones reference for developers looking to explore the widespread and robust capabilities of these materials within a WebGL project that isn't tied to any external graphics libraries. For a DirectX sample please head over to this repo instead. If you would like to see this in action, view the live demo.