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A 2D game engine written in C# and XNA. Features animated sprite capability and physics simulation by FarseerPhysics. Includes a level editor, a GUI controls library and a sample RTS game, Factions. Contains A* pathfinding for unit movement and an ants system for AI navigation.
An artificial intelligence framework, entirely written in Java, for game development with libGDX.The gdxAI project is a libGDX extension living under the libGDX umbrella. However it does not force you to use that specific framework if you do not wish to do so. The libGDX jar remains an essential requirement, mostly due to the use of libGDX collections which are optimized for mobile platforms by limiting garbage creation and supporting primitive types directly, so avoiding boxing and unboxing.
First open your google drive and make a new script![alt text](.setupimages/1.png "sc1")Then make a blank project![alt text](.setupimages/2.png "sc2")Copy and paste the contents of `Code.gs` into the code editor![alt text](.setupimages/3.png "sc3")Set your function to run as `TagInbox` and then hit run to make sure it works![alt text](.setupimages/4.png "sc4")The first time that it runs it will ask permissions to read and write to your gmail inbox and to connect to other servicesIt needs gmail ac