RxMVVM-Texture - RxSwift MVVM pattern best practice built on Texture(AsyncDisplayKit) and written in Swift

  •        136

RxSwift MVVM pattern best practice built on Texture(AsyncDisplayKit) and written in Swift




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Lightweight and Powerful Editor Kit built on Texture(AsyncDisplayKit) https://github.com/texturegroup/texture. VEditorKit provides the most core functionality needed for the editor. Unfortunately, When combined words are entered then UITextView selectedRange will changed and typingAttribute will cleared. So, In combined words case, Users can't continue typing the style they want. VEditorKit is available under the MIT license. See the LICENSE file for more info.

Texture - Smooth asynchronous user interfaces for iOS apps.

  •    Objective-C

Texture is available via CocoaPods or Carthage. See our Installation guide for instructions. Texture's basic unit is the node. An ASDisplayNode is an abstraction over UIView, which in turn is an abstraction over CALayer. Unlike views, which can only be used on the main thread, nodes are thread-safe: you can instantiate and configure entire hierarchies of them in parallel on background threads.

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A smooth, responsive and flexible messages UI library for iOS apps. Built on top of the awesome Texture (formerly AsyncDisplayKit) framework, it takes full advantage of asynchronous layout and rendering to deliver a "butter smooth" scrolling experience. Copy the Source\ directory to your project and install all dependencies.

texture_nets - Code for "Texture Networks: Feed-forward Synthesis of Textures and Stylized Images" paper

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In the paper Texture Networks: Feed-forward Synthesis of Textures and Stylized Images we describe a faster way to generate textures and stylize images. It requires learning a feedforward generator with a loss function proposed by Gatys et al.. When the model is trained, a texture sample or stylized image of any size can be generated instantly. Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis presents a better architectural design for the generator network. By switching batch_norm to Instance Norm we facilitate the learning process resulting in much better quality.

nvidia-texture-tools - Texture processing tools with support for Direct3D 10 and 11 formats.

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The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset processing pipelines. The primary features of the library are mipmap and normal map generation, format conversion, and DXT compression.

LovePlayNews - LovePlayNews精仿爱玩iOS app,使用AsyncDisplayKit提高UI流畅性,项目结构及代码清晰明了

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LovePlayNews精仿爱玩iOS app,使用AsyncDisplayKit提高UI流畅性,项目结构及代码清晰明了


  •    Objective-C

The project provides en effect when the user swipes the finger over one texture and by swiping reveals the texture underneath it. The effect can be applied for scratch-card action or wiping a misted glass.

texture - As open as LaTeX and as simple as a classic word processor.

  •    Javascript

Texture is a toolset for the production of scientific content. It has first-class support for JATS, the de facto standard for archiving and interchange of scientific open-access contents with XML. Texture is still at an early alpha stage: there are likely to be missing features, bugs and API changes. But we would ❤️ to get your suggestions and 🐛 reports.

android_page_curl - An example application for creating page curl/flip effect on Android using OpenGL ES

  •    Java

As of this commit all "pages" will be 2-sided. There's a new class CurlPage, using which you can assign a separate texture on both sides, one for front side only, or same texture can be shared on both sides. CurlPage contains also color values for blending which allows you to e.g share texture on both sides but do alpha blending only on back side of the page, leaving you with exactly same effect what earlier version of this example application did. This time with the difference there's some more freedom included. Project for implementing 'page curl' effect on Android + OpenGL ES 1.0 (possibly 1.1/2.0 too if there's clear advantage in using them).

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Font stash is light-weight online font texture atlas builder written in C. It uses stb_truetype to render fonts on demand to a texture atlas. The code is split in two parts, the font atlas and glyph quad generator fontstash.h, and an example OpenGL backend (glstash.h.

AsyncDisplayKit - Smooth asynchronous user interfaces for iOS apps.

  •    Objective-C

ASDK is available on [CocoaPods](http://cocoapods.org). Add the following to your Podfile:```rubypod 'AsyncDisplayKit'```(ASDK can also be used as a regular static library: Copy the project to yourcodebase manually, adding `AsyncDisplayKit.xcodeproj` to your workspace. Add`libAsyncDisplayKit.a` to the "Link Binary With Libraries" build phase.Include `-lc++ -ObjC` in your project linker flags.)Import the framework header, or create an [Objective-C bridgingheader](https://developer.apple.com/li


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BTFShop allows for interactive editing and modeling of bidirectional texture functions. It is the system described in the SIGGRAPH 2007 paper quot;Interactive Editing and Modeling of Bidirectional Texture Functionsquot;

DirectXTex texture processing library


DirectXTex is a shared source library for doing Direct3D texture processing and image I/O.

Render a Texture in 3D in XNA


This project shows how to render an 3d texture in XNA using the built in BasicEffect class. This project uses XNA framework 4.0 and C# programming language

ptex - Per-Face Texture Mapping for Production Rendering

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Per-Face Texture Mapping for Production Rendering


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VizKit - A basic visualizer plug-in for iTunes. VizKit is a cross-platform samplework (Mac OS X/Windows). The visualization is implemented with OpenGL. Main features: - Album cover artwork texture generation - Unicode anti-aliased texture of track title and lyrics - Configuration dialog - Automatic update notification


  •    VB

A free texture editor for Windows 9x which will support POV-Ray 3.1 textures. It also has a preview feature. This is basically a front-end to generate POV texture code.

texgen.js - Procedural Texture Generator

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Procedural Texture Generator

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