IntroductionToVulkan - Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

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Tutorial presents how to create all resources necessary to use Vulkan inside our application: function pointers loading, Vulkan instance creation, physical device enumeration, logical device creation and queue set up. This lesson focuses on a swap chain creation. Swap chain enables us to display Vulkan-generated image in an application window. To display anything simple command buffers are allocated and recorded.

https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface
https://github.com/GameTechDev/IntroductionToVulkan

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