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EffectEd is an HLSL code editor for Direct3D and XNA. It's a lightweight alternative to heavy applications like FX Composer. EffectEd's priority is to easily integrate in your daily workflow writing shader and effect code for DirectX (and thus, also for XNA). It has th...
A 2d light engine for XNA 4.0. Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shader to compute 2D shadows, relieving additional stress from the CPU to compute more game-like tasks.
XNA platform game. Inspired by Monty's Revenge and Battle Kid. This project will serve as an example of how to code a platform game in C# using the XNA framework. Features include: Gamestory, Bosses, Enemies, Simple 2D Physics, Multiple screens and the list goes on...
DirectX for Windows Runtime is a lightweight Windows Runtime Extension Library. It provides access to DirectX components that are not part of the standard Windows Runtime library. This includes DXGI, Direct3D 11/11.1, XInput etc.
This XNA Library to Mappy Maps helps XNA Developers to integrate the Tile Map maked up in the Mappy Tool with your XNA Project(Windows and Xbox 360). This library allows you just drag and drop your archive(.FMP) at the Content Project in the XNA Project(Windows and Xbox 360).