GameAudioSystem

  •        66

Simple Audio Game System written with OpenAL to be used with Ogre3D.

http://gameaudiosystem.codeplex.com/

Tags
Implementation
License
Platform

   




Related Projects

seek-seek-seek - A 3D maze game base on Ogre3d, Bullet Physics, OpenAL, CEGUI, etc.


A 3D maze game base on Ogre3d, Bullet Physics, OpenAL, CEGUI, etc.

OpenAL - OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications


The OpenAL repository holds the sources for OpenAL, a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications, ported to run with the Native SDK for BlackBerry © Tablet OS.If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Monster Engine - a open game engine


A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.

Ximera


Ximera is a plugin-driven game engine that provides a common interface for working with other engines. It allows you to keep the same code-base for all platforms. Currently, it supports Ogre3D for graphics, DirectInput for input, Lua for scripting, OpenAL for audio, ODE for ph...

Lightweight Java Game Library


The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wh



OpenAL#


Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.

openal-qt - Simple OpenAL wrapper for Qt (with WAV, OGG and MPEG decoders)


Simple OpenAL wrapper for Qt (with WAV, OGG and MPEG decoders)

GameProject - 3D game written in C++ with Ogre3D framework


3D game written in C++ with Ogre3D framework

OpenAL3dAudioForAndroid


Low latency OpenAL JNI for Android. Provides access to 3d audio. Good starting point if you want additional OpenAL functionality. Required for BlindSub

OpenSceneGraph Audio Library


osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).

iGame3D Source and Content


Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.

3D Midi Visualization System


Cross platform 3D midi and audio visualization system. Features an advanced graphics rendering engine, with ogre3d, and a data driven plug-in architecture which allows for programmers and artist to modify and create new quot;visualization instrumentsquot;.

ogg-winmm - ogg-winmm - Windows Multimedia CD Audio OGG player wrapper


ogg-winmm - Windows Multimedia CD Audio OGG player wrapper

hallon-openal - An OpenAL audio driver for Hallon


An OpenAL audio driver for Hallon

Vertigo


An arcade game that tests your reflexes! Written in C++ using Ogre3D, Bullet Physics and OpenAL.

amireh-Vertigo


An arcade game that tests your reflexes! Written in C++ using Ogre3D, Bullet Physics and OpenAL.

Ogg Vorbis Interop Library


This interop-lib is using the original Ogg Vorbis libraries written in C offered by Xiph.Org to encode and decode audio material to and from the Ogg Vorbis audio format. The interface is similar to the original libraries, except that no memory handling is needed.

FMORG/Fnord an OSS RPG and Game Engine


FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.

VorbisPlayer


VorbisPlayer is the audio user control for Silverlight games. It plays loop-sets seamless, it solves the short sound problem, and it can play sound effects with low latency.