mud-pi - A simple MUD server in Python, for teaching purposes, which could be run on a Raspberry Pi

  •        41

A simple text-based Multi-User Dungeon (MUD) game, which could be run on a Raspberry Pi or other low-end server. You will need to install Python (2.7+ or 3.3+) where you wish to run the server. Installers for Windows and Mac can be found at There are also tarballs for Linux, although the best way to install on Linux would be via the package manager.



Related Projects

ranviermud - A node.js based MUD game engine

  •    Javascript

Ranvier is a MUD game engine. Out of the box Ranvier is configured to use a telnet server and will work with any MUD client you've used to connect to other MUDs. It runs a websocket server simultaneously, meaning players can also connect to your game with a websocket client at the same time. However, Ranvier supports any transport server you want to use; changing the entire networking layer is as easy as adding a command. Ranvier also has a GUI builder available, Soma.

Mudlet - A cross-platform, open source, and super fast MUD client with scripting in Lua

  •    C++

Mudlet is a quality MUD client, designed to take mudding to a new level. It’s a new breed of a client on the MUD scene – with an intuitive user interface, a specially designed scripting framework, and a very fast text display. That, along with cross-platform capability and an open-source development model result in a very likable MUD client.

AnatoliaMUD: A Multi User Dungeon Game

  •    C

Anatolia MUD is a Multi-User Dungeon game based on Diku MUD. Anatolia is another name for Asia-Minor: where Asia and Europe intersect. Anatolia MUD is a text based multi-user game. For further details please visit:

x84 - A python telnet/ssh server for modern UTF-8 and classic cp437 network virtual terminals

  •    Python

The primary purpose of x/84 is to provide a server framework for building environments that emulate the feeling of an era that predates the world wide web. It may be used for developing a classic bulletin board system (BBS) -- one is provided as the 'default' scripting layer. It may also be used to develop a MUD, a text-based game, or a game-hosting server such as done by dgamelaunch. x/84 supplies a scripting engine for developing character-at a time telnet or ssh server, such as MUD or BBS systems. Technologies used in x/84 are derived from miniboa (Apache 2.0 Licensed) for telnet, blessed (MIT Licensed) for terminal capabilities, sqlitedict (Public Domain) for persistent data, paramiko for ssh and sftp services, and for http service.

evennia - Python MUD/MUX/MUSH/MU* development system

  •    Python

Evennia is a modern library for creating online multiplayer text games (MUD, MUSH, MUX, MUCK, MOO etc) in pure Python. It allows game creators to design and flesh out their ideas with great freedom. Evennia is made available under the very friendly BSD license. is the main hub tracking all things Evennia.

Mercury MUD Driver

  •    C++

The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.

Java Universal Distributed Game Engine

  •    Java

judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based game engine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers

Government Sanctioned Espionage RPG

  •    C++

Government Sanctioned is a modern SRD-like espionage game server. Visit for game design and play information or homepage Government Sanctioned is an online, text-based espionage RPG (similar to a ...

Killer Mud

  •    C

This is an online, multiuser, text-based RPG game played on the;brgt;A Running instance of the game can be found at lt;a href=quot;telnet://;gt;telnet 4444lt;/agt;.

Dead Souls


The Dead Souls MUD Library is a multi-user text based adventure creation system. It allows the user to build their own adventure game which can be played over the internet simultaneously by many people. It is designed for both experts and beginners.

raspberry-pi-os - Learning operating system development using Linux kernel and Raspberry Pi

  •    C

This repository contains a step-by-step guide that teaches how to create a simple operating system (OS) kernel from scratch. I call this OS Raspberry Pi OS or just RPi OS. The RPi OS source code is largely based on Linux kernel, but the OS has very limited functionality and supports only Raspberry PI 3. Each lesson is designed in such a way that it first explains how some kernel feature is implemented in the RPi OS, and then it tries to demonstrate how the same functionality works in the Linux kernel. Each lesson has a corresponding folder in the src directory, which contains a snapshot of the OS source code at the time when the lesson had just been completed. This allows the introduction of new concepts gracefully and helps readers to follow the evolution of the RPi OS. Understanding this guide doesn't require any specific OS development skills.

Aerth Mud

  •    C

The aerth-mud project is designed around a need for a better multi-user dimension/dungeon (mud). Please telnet port 7777 to view a live demo. If you have any ideas, please visit the feature request area.

zork - The DUNGEON (Zork I) source

  •    C

Public Domain source code to the original DUNGEON game (Zork I). Released to the PD by Infocom. Includes source files, headers, and information. This version of dungeon has been modified from FORTRAN to C. The original was written in DEC FORTRAN, translated from MDL. It was then translated to f77 for UN*X systems, from which it was translated to C. The C translation was done with the help of f2c, the FORTRAN to C translator written by David Gay (AT&T Bell Labs), Stu Feldman (Bellcore), Mark Maimone (Carnegie-Mellon University), and Norm Schryer (AT&T Bell Labs).

Game Engine (EmlenMud) Revival/Rewrite

  •    Silverlight

This EmlenMud revival project is an attempt to bring old MUD game code into the 21st century, using new technologies such as C# 3.5, WCF, Silverlight, and LINQ. This game engine is currently made available for learning purposes only.

GeMMS (Gene's Mac Mud Server)

  •    Java

GeMMS (Gene's Mac Mud Server) is an out of the box text adventure world for the Mac. It is written with state of the art Java Cocoa APIs used in the latest Mac OS X programs. Our goal is to have you hosting a fantasy world via telnet in minutes.

Mud Designer

  •    DotNet

The Mud Designer allows developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games.

pi-timolo - Raspberry PI-TIMOLO ( PI-TImelapse, MOtion, LOwLight ) uses RPI picamera and python for Remote Headless Security Monitoring & Auto Sync files with rclone remote storage services

  •    Python

Requires a Raspberry Pi computer and a RPI camera module installed. Make sure hardware is tested and works. Most RPI models will work OK. A quad core RPI will greatly improve performance due to threading. A recent version of Raspbian operating system is Recommended. Step 1 With mouse left button highlight curl command in code box below. Right click mouse in highlighted area and Copy. Step 2 On RPI putty SSH or terminal session right click, select paste then Enter to download and run script.

Familiar MUD Client

  •    Java

This project aims to create a Multi User Dungeon Client written in Java. It provides a extendable PlugIn-System , colorization of incoming text and macros. It is designed for use with the Austrian MUD SilberLand but may be used to connect to any text MU

autonomous-rc-car - Autonomous RC car using Raspberry Pi and ANN

  •    Python

This project aims to build an autonomous rc car using supervised learning of a neural network with a single hidden layer. We have not used any Machine Learning libraries since we wanted to implement the neural network from scratch to understand the concepts better. We have modified a remote controlled car to remove the dependency on the RF remote controller. A Raspberry Pi controls the DC motors via an L293D Motor Driver IC. You can find a post explaining this project in detail here. Here's a video of the car in action. We will be referring the DC motor controlling the left/right direction as the front motor and the motor controlling the forward/reverse direction as the back motor. Connect the BACK_MOTOR_DATA_ONE and BACK_MOTOR_DATA_TWO GPIO pins(GPIO17 and GPIO27) of the Raspberry Pi to the Input pins for Motor 1(Input 1, Input 2) and the BACK_MOTOR_ENABLE_PIN GPIO pin(GPIO22) to the Enable pin for Motor 1(Enable 1,2) in the L293D Motor Driver IC. Connect the Output pins for Motor 1(Output 1, Output 2) of the IC to the back motor.

JavaMUD 2.0

  •    Java

Multi User Dungeon game written in 100% Java. Developers wanted for this project. A new MUD is open for developers only. It is written entirely in Java 1.3.1 from scratch. The coding interface is very similar with lpmud programming.