Ferpect Game Component Model for XNA Framework 4.0

  •        77

Ferpect is a component model for XNA Framework 4.0 that supports visual designers in Visual Studio. The SDK provides both a component model and tools for drag-and-drop design of game screens. Source code demonstrates how to build and use VS toolbox, templates, and editors.




Related Projects

MonoGame - One framework for creating powerful cross-platform games.

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

XNA-ScreenManager - basic framework for XNA games providing simple UI and IO tools

basic framework for XNA games providing simple UI and IO tools

Ajaxna - C# .NET & Javascript API Framework for 3D Web Games without Plugins.

Ajaxna is a javascript API enabling 3D games for the web, without using plugins. This programming framework targets Visual Studio 2008, follows an XNA inspired API, is implemented as a C# ASP.NET control and is built around dynamic client class (lazy) loading and intellisense.

XNA Designer for Visual Studio and XNA Components

This project aims to help game developpers to develop games using game components and game services given in the .NET XNA Framework.

Phoenix XNA Engine

The Phoenix XNA engine is a 3D engine build on the XNA framework. It will allow rapid prototyping and development of 3D games.

Krypton XNA

A 2d light engine for XNA 4.0. Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shader to compute 2D shadows, relieving additional stress from the CPU to compute more game-like tasks.

Elephant Game Framework

Elephant is a small Game Framework, currently set with a focus on game development through Microsoft XNA. Its goal is to provide developers with a quick, easy, robust and flexible way to produce game prototypes, or even full-fledged games.

XNA Games Core

XNA Core Game Programming library. Uses interfaces and delegates, in tune with the .NET way, with inheritence used for implementation reuse.

XNA RoundLine

RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance: more than 20,000 lines at 60fps on the Xbox. A demo program is included.


An open source project for creating a clone of the old class Pong game. This project is also a way for me to get accuainted with XNA framework. The secondary aim for this project is to create base library for creating more complex games. We strive for the use of design patterns.

Nuclex Framework

XNA game programming framework consisting of well-designed classes and components that tackle the really complicated stuff you're confronted with when creating larger games. All code is fully commented from beginning to end and has 100% unit test coverage.


A framework layer that sits on top of Microsoft's XNA framework, allowing developers to quickly and easily create XNA games for Windows, Xbox 360, or Windows Phone. This is kind of an experiment I threw together for a class I was teaching on Xbox 360 game development.


A framework layer that sits on top of Microsoft's XNA framework, allowing developers to quickly and easily create XNA games for Windows, Xbox 360, or Windows Phone

XNA_GameManager - Xna application that manages smaller xna Games.

Xna application that manages smaller xna Games.

DeltaEngine - Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor

The Delta Engine is allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET by using your favorite tools. It is free to use on Windows, Open Source and written in C# (.NET). Supported Frameworks: GLFW, OpenTK, SharpDX, SlimDX, XNA and MonoGame.

Xploit Game Engine

Xploit is a 3D Game Engine which helps game developers quickly and easily develop polished 3D games. This Engine fills in the gaps present in the XNA Framework by providing libraries for Shadow Mapping, Animation, Shading and Particle Effects. It's developed in XNA, HLSL and C#.

Mercury Particle Engine

Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.


XNArkanoid is a Windows Phone 7 remake of the classic Taito´s Arkanoid. It´s developed in C#, using XNA Framework v4.0.

Zoe Component Object Game Engine

The Zoe Component Object engine enables XNA game developers to rapidly build, test and deploy prototypes and fully featured games by simplifying the process for creating new game objects. It is developed in C# and relies on the Microsoft XNA game framework.


This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)