FairyGUI-monogame - A flexible UI framework for MonoGame

  •        2

First Run: Double click FairyGUI.Test/Content/Content.mgcb, and then click build menu.




Related Projects

awesome-monogame - A collection of interesting libraries/tools for Monogame based game projects


A hand-picked bookmark collection of subjectively modern/interesting libraries/tools for building cross-platform games with MonoGame framework. To the extent possible under law, Aloïs Deniel has waived all copyright and related or neighboring rights to this work.

MonoGame-Samples - All the Samples the work with MonoGame

  •    CSharp

All the Samples the work with MonoGame

MonoGame - One framework for creating powerful cross-platform games.

  •    CSharp

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

FairyGUI-unity - A flexible UI framework for Unity

  •    CSharp

By using FairyGUI Editor, you can build a variety of complex game interface without writing code or any configuration files. Support Unity、Cocos2dx、Cry Engine、 Havok Vision/Project Anarchy、Egret、LayaAir、Haxe、Pixi、Flash、Starling,and Unreal、LibGDX、Three.js in the future. Compared with traditional Unity UI engines such as NGUI and UGUI, FairyGUI uses a way of thinking closer to the designer to redefine the production process of the UI, which greatly reduces the time the programmer needs to invest in making the UI.

Content Factory


The Content Factory is an auxiliary MonoGame game development tool. It provides contents management functions.

Monogame Custom Content Processor For WinRT


This project shows how to use Custom ContentProcessor with Monogame and Winrt in Visual Studio 2012.

Yna Engine


Yna is a lightweight 2D and 3D game engine using MonoGame Framework (or XNA).

DeltaEngine - Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor

  •    CSharp

The Delta Engine is allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET by using your favorite tools. It is free to use on Windows, Open Source and written in C# (.NET). Supported Frameworks: GLFW, OpenTK, SharpDX, SlimDX, XNA and MonoGame.

Ruminate XNA 4.0 GUI


Ruminate event driven GUI library for PC. Supportes widgets: Text Box, Check Box, Radio Buttons, Buttons, Labels, Panels. Fully skinnable and easily extendable.

ImGui.NET - An ImGui wrapper for .NET.

  •    CSharp

This is a .NET wrapper for the immediate mode GUI library, Dear ImGui (https://github.com/ocornut/imgui). ImGui.NET lets you build graphical interfaces using a simple immediate-mode style. ImGui.NET is a .NET Standard library, and can be used on all major .NET runtimes and operating systems. Included is a basic sample program that shows how to use the library, and renders the UI using Veldrid, a portable graphics library for .NET. By itself, Dear ImGui does not care what technology you use for rendering; it simply outputs textured triangles. Example renderers also exist for MonoGame and OpenTK (OpenGL).

FairyGUI-cocoscreator - A flexible UI framework for Cocos Creator

  •    Javascript

A flexible UI framework for Cocos Creator, working with the FREE professional Game UI Editor: FairyGUI Editor. 使用VSC打开source目录,执行gulp build任务.


  •    CSharp

Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile



Graffiti is a high-performance rendering engine built specifically for the Reach profile on top of XNA/Monogame with a very specific feature set * Support for the Reach profile * CPU/GPU vertex transformation (using SkinnedEffect) * Quake 3 shader style effects (Multi-pas...

AdRotator v2


A highly customizable ad rotator component for Windows Phone and Windows 8 platforms, to be used with Silverlight, XNA and Monogame.



A simple to use game framework using MonoGame and Farseer Physics

MonoGame - Write Once, Play Everywhere


An Open Source, implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers to target iOS, Android, Windows 8, Mac, Linux and more!


  •    CSharp

PrinceOfPersia is a game porting of the famous 80' classic game "Prince Of Persia" maded by Broderbound and J. Mechner game.



C# MonoGame version of the Delta Engine - Open Source Multiplatform Game Development

Convection Game Engine


A basic game engine written in C# using MonoGame.

We have large collection of open source products. Follow the tags from Tag Cloud >>

Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.