tacks - Real-time multiplayer sailing game, in your browser

  •        6

A sailing race simulator, multiplayer & real-time, in you browser. Server app is powered by Scala 2.11 with Play 2.3, Slick 3, Akka for websockets orchestrations and uses PostgreSQL for database. No classes except actors, code is written in a functional style.




Related Projects

akka-bootcamp - Self-paced training course to learn Akka.NET fundamentals from scratch

  •    CSharp

Welcome to Akka.NET Bootcamp! This is a free, self-directed learning course brought to you by the folks at Petabridge. We will start with some basic actors and have you progressively work your way up to larger, more sophisticated examples.

spring-hibernate-springdata-springmvc-maven-project-framework - This project provides sample hibernate entities, spring data entities, akka actors to offload mail sending like jobs, models, repositories, services and controllers classes

  •    Java

This project provides sample hibernate entities, spring data entities, akka actors to offload mail sending like jobs, models, repositories, services and controllers classes. There are also many framework level classes to help handle exceptions and errors in the project you may start developing using this. The UI for the default simple web project bundled in this framework is built using Twiiter Bootstrap, Apache Tiles, jQuery, jQuery Validation, JSPs.

reactive-microservices - Project showcasing different microservice communication styles using Scala, Akka, Play and other tools from Scala ecosystem

  •    Scala

Reactive microservices is an Typesafe Activator Template completely devoted to microservices architecture. It lets you learn about microservices in general - different patterns, communication protocols and 'tastes' of microservices. All these concepts are demonstrated using Scala, Akka, Play and other tools from Scala ecosystem. For the sake of clarity, we skipped topics related to deployment and operations. To feel comfortable while playing with this template, make sure you know basics of Akka HTTP which is a cornerstone of this project. We recently released an Akka HTTP activator template that may help you start. At least brief knowledge of Akka remoting, Akka persistence, Akka streams and Play Framework websockets is also highly recommended.

akka.net - Port of Akka actors for .NET

  •    CSharp

Akka.NET is a community-driven port of the popular Java/Scala framework Akka to .NET.If you are interested in helping porting Akka to .NET please take a look at Contributing to Akka.NET.

akka-analytics - Large-scale event processing with Akka Persistence and Apache Spark

  •    Scala

Events for a given persistenceId are partitioned across nodes in the Cassandra cluster where the partition is represented by the partition field in the key. The eventTable() method returns an RDD in which events with the same persistenceId - partition combination (= cluster partition) are ordered by increasing sequenceNr but the ordering across cluster partitions is not defined. If needed the RDD can be sorted with sortByKey() by persistenceId, partition and sequenceNr in that order of significance. Btw, the default size of a cluster partition in the Cassandra journal is 5000000 events (see akka-persistence-cassandra). The stream of events (written by all persistent actors) is partially ordered i.e. events with the same persistenceId are ordered by sequenceNr whereas the ordering of events with different persistenceId is not defined. Details about Kafka consumer params are described here.

akka - Build highly concurrent, distributed, and resilient message-driven applications on the JVM

  •    Scala

We believe that writing correct concurrent & distributed, resilient and elastic applications is too hard. Most of the time it's because we are using the wrong tools and the wrong level of abstraction. Akka is here to change that.

yew - Rust framework for building client web apps

  •    Rust

Yew is a modern Rust framework inspired by Elm and ReactJS for creating multi-threaded frontend apps with WebAssembly. NEW! The framework supports multi-threading & concurrency out of the box. It uses Web Workers API to spawn actors (agents) in separate threads and uses a local scheduler attached to a thread for concurrent tasks.

protoactor-go - Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin

  •    Go

Introducing cross platform actor support between Go and C#.Can I use this? The Go implementation is still in beta, there are users using Proto Actor for Go in production already. But be aware that the API might change over time until 1.0.

akkadotnet-code-samples - Akka.NET professional reference code samples

  •    CSharp

Akka.NET is a radically different way of developing concurrent and networked applications in .NET, and so it's important to have a number of high quality reference applications developers can explore in order to better understand how to design and model software using Actors and Akka.NET. That's the goal of this repository - to provide a small number of exceptionally well-explained and documented examples .NET architects and developers can use to better understand how to take advantage of Akka.NET's full potential.

nact - nact ⇒ node.js + actors ⇒ your services have never been so µ

  •    Javascript

Any and all feedback, comments and suggestions are welcome. Please open an issue if you find anything unclear or misleading in the documentation. This is the repository for the javascript implementation. To view/contribute to the ReasonML code, go to http://github.com/ncthbrt/reason-nact. To contribute to the documentation, https://github.com/ncthbrt/nact.io is the place to make PRs.

Akka - Build Concurrent and Scalable Applications

  •    Java

Akka is the platform for the next generation event-driven, scalable and fault-tolerant architectures on the JVM. It helps to write simpler correct concurrent applications using Actors, STM & Transactors. It could scale out on multi-core or multiple nodes using asynchronous message passing. For fault-tolerance it adopts the Let it crash or Embrace failure model to build applications that self-heals, systems that never stop.

phaser-multiplayer-game - :video_game: Simple real-time multiplayer phaser game example which uses node and websockets

  •    Javascript

Simple real-time multiplayer phaser game which uses node and websockets. And derived from the Phaser's tanks example game.

frdomain - Code repo for Functional and Reactive Domain Modeling

  •    Scala

Code repo for Functional and Reactive Domain Modeling.Functional and Reactive Domain Modeling teaches you how to think of the domain model in terms of pure functions and how to compose them to build larger abstractions. You will start with the basics of functional programming and gradually progress to the advanced concepts and patterns that you need to know to implement complex domain models. The book demonstrates how advanced FP patterns like algebraic data types, typeclass based design, and isolation of side-effects can make your model compose for readability and verifiability. On the subject of reactive modeling, the book focuses on higher order concurrency patterns like actors and futures. It uses the Akka framework as the reference implementation and demonstrates how advanced architectural patterns like event sourcing and CQRS can be put to great use in implementing scalable models. You will learn techniques that are radically different from the standard RDBMS based applications that are based on mutation of records. You'll also pick up important patterns like using asynchronous messaging for interaction based on non blocking concurrency and model persistence, which delivers the speed of in-memory processing along with suitable guarantees of reliability.

avout - Avout: Distributed State in Clojure

  •    Clojure

Avout brings Clojure's in-memory model of state to distributed application development by providing a distributed implementation of Clojure's Multiversion Concurrency Control (MVCC) STM along with distributable, durable, and extendable versions of Clojure's Atom and Ref concurrency primitives. Avout enables techniques that require synchronous, coordinated (i.e. transactional) management of distributed state (see also JavaSpaces), complementing approaches that focus on asynchronous, uncoordinated communication between distributed components, e.g. message queues (0MQ, RabbitMQ, HornetQ), event-driven approaches (Netty, Aleph), and actors (Erlang, Akka).

elm-format - elm-format formats Elm source code according to a standard set of rules based on the official Elm Style Guide

  •    Haskell

elm-format is still in alpha. If you run into any problems, please report them. The format produced by elm-format may change significantly before the 1.0.0 release. If this will cause problems for you, please refrain from using elm-format during the alpha- and beta-test periods.

elm-webpack-loader - Webpack loader for the Elm programming language.

  •    Javascript

Webpack loader for the Elm programming language. It is aware of Elm dependencies and tracks them. This means that in --watch mode, if you require an Elm module from a Webpack entry point, not only will that .elm file be watched for changes, but any other Elm modules it imports will be watched for changes as well.

miso - :ramen: A tasty Haskell front-end framework

  •    Haskell

Miso is a small "isomorphic" Haskell front-end framework for quickly building highly interactive single-page web applications. It features a virtual-dom, diffing / patching algorithm, attribute and property normalization, event delegation, event batching, SVG, Server-sent events, Websockets, type-safe servant-style routing and an extensible Subscription-based subsystem. Inspired by Elm, Redux and Bobril. Miso is pure by default, but side effects (like XHR) can be introduced into the system via the Effect data type. Miso makes heavy use of the GHCJS FFI and therefore has minimal dependencies. Miso can be considered a shallow embedded domain-specific language for modern web programming. To get started quickly building applications, we recommend using the stack or nix package managers. Obtaining GHCJS is required as a prerequisite. stack and nix make this process easy, if you're using cabal we assume you have obtained GHCJS by other means.

rawkets - Massively multiplayer space game utilising HTML5 canvas and WebSockets

  •    Javascript

Massively multiplayer space game utilising HTML5 canvas and WebSockets

posio - A multiplayer geography game using Websockets

  •    Python

A multiplayer geography game using Websockets. Visit https://posio.abrenaut.com/ for a live demo.