AssimpKit - A library (macOS, iOS) that converts the files supported by Assimp to Scene Kit scenes.

  •        85

AssimpKit is a cross platform library (macOS, iOS) that coverts the files supported by Assimp to Scene Kit scenes. AssimpKit currently supports 29 file formats that allows you to use these files directly in SceneKit without having to convert these to any of the files that SceneKit or Model IO supports thereby saving an extra step in your asset pipeline.

http://assimpkit.readthedocs.io/
https://github.com/dmsurti/AssimpKit

Tags
Implementation
License
Platform

   




Related Projects

assimp - Official Open Asset Import Library Repository

  •    C++

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data. APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

ARTetris - Augmented Reality Tetris made with ARKit and SceneKit

  •    Swift

Augmented Reality Tetris made with ARKit and SceneKit. App crashes when running on iPhone 6, iPhone 5s, iPad Air, etc.

ARGitHubCommits - Show your GitHub commit records in 3D with ARKit and SceneKit

  •    Swift

Show your GitHub commit records in 3D with ARKit and SceneKit. Listed in Awesome ARKit now.

AssimpXna

  •    

AssimpXna is a custom model importer for Xna 4.0 using the Open Asset Import Library (Assimp).

3DSnakeAR - Well known game Snake written in Swift using ARKit.

  •    Swift

Well known game Snake in Augmented Reality. Written in Swift using ARKit. App demonstrates ARKit and plane detection. Content is generated with SceneKit. Just open in Xcode 9 and run on device.


LimonEngine - 3D FPS game engine with full dynamic lighting and shadows

  •    C++

LimonEngine is a 3D first person shooter engine, developed as a hobby, to acquire a deeper knowledge of 3D game engine programming. It can load a wide variety of models and skeletal animations thanks to Assimp, has realtime directional and point lights/shadows and physics.

ARKit-Sampler - Code examples for ARKit.

  •    Swift

ARKit-Sampler is a collection of ARKit samples. A simple AR with 3 lines code.

arkit-by-example - Apple ARKit example app

  •    Objective-C

NOTE: Once you have detected the planes you want, disable the plane detection so that the planes don't continue to resize and move around. NOTE: The thre dots "..." in the bottom right open a settings menu with some debug options.

Joybox - Cocos2D & Box2D Wrapper for Ruby Motion - Currently out of date an unmaintained :-(

  •    Ruby

Currently this project is unmaintained, if you are interested in picking it up please open an issue and let us know! In the meantime take a look at SpriteKit and SceneKit for iOS and OS X. Introduced at #Inspect 2013, Joybox is the easiest way to build 2D games for iPhones and iPads using RubyMotion. Joybox combines the most popular and widely used 2D game engine for iOS, Cocos2D, folds in the amazing Box2D physics engine, and then wraps them up into a clean Ruby API that will make game development faster and more enjoyable for both beginners and experts alike.

ios-learning-materials - 📚Curated list of articles, web-resources, tutorials and code repositories that may help you dig a little bit deeper into iOS

  •    Swift

Last Update: 10/October/2018. Curated list of articles, web-resources, tutorials, Stack Overflow and Quora Q&A, GitHubcode repositories and useful resources that may help you dig a little bit deeper into iOS. All the resources are split into sub-categories which simlifies navigation and management. Feel free to use and suggest something to learn (iOS related of course 😜).

ARPaint - Draw with bare fingers in the air using ARKit

  •    Swift

ARPaint demonstrates how to draw in the air with bare fingers using ARKit and Vision libraries introduced in iOS 11. Read this article: iOS ARKit Tutorial: Drawing in the Air with Bare Fingers for detailed description of how this code work and how to get started with ARKit.

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

  •    C

Hic sunt dracones. This repository contains multiple implementations of the same 3D scene, using different APIs and frameworks on various platforms. The goal is to provide a comparison between multiple rendering methods. This is inherently biased due to the variety of algorithms used and available CPU/GPU configurations, but can hopefully still provide interesting insights on 3D rendering.

CTPanoramaView - A library that displays spherical or cylindrical panoramas with touch or motion based controls

  •    Swift

CTPanoramaView is a high-performance library that uses SceneKit to display complete spherical or cylindrical panoramas with touch or motion based controls. CTPanoramaView can be used both from Objective-C and Swift code.

swift14macOSApps - approaching macOS development using swift with 14 mini projects.

  •    Swift

I tried iOS develop before and had some fun with it, and for the last four weeks, I spent some time play with macOS. macOS related API is miscellaneous, and developing macOS is more evil, you can use Swift/ObjC, even js(say Atom), you can play with NSTableView, NSCollectionView, Metal, SceneKit... You can even run Shell commands in your App. Not even to mention support AppleScript or Automator. It is fun and the process of seeking answer is also fun.

ARKit-Emperor - Power! Unlimited power for ARKit 2.0!

  •    Swift

A long time ago in a galaxy, far, far away... It is a period when iPhone SE and iPhone X were destroyed from the apple store, the AR market was under pressure by the Pokemon GO.

GitHubContributionsiOS - Show off your GitHub contributions from your lock screen 📱

  •    Objective-C

Simple app to monitor your GitHub Contributions Graph in Today Extension and Apple Watch. Will fix issues when I am available.