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DBM (Daybreak Motor Engine) is a scene-oriented, flexible 3D game engine written in C# and XNA framework. It is designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).
XNA game programming framework consisting of well-designed classes and components that tackle the really complicated stuff you're confronted with when creating larger games. All code is fully commented from beginning to end and has 100% unit test coverage.
Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.
Xploit is a 3D Game Engine which helps game developers quickly and easily develop polished 3D games. This Engine fills in the gaps present in the XNA Framework by providing libraries for Shadow Mapping, Animation, Shading and Particle Effects. It's developed in XNA, HLSL and C#.
Simple and easy Real Time Strategy game that focuses on gameplay and not on graphics. Game's written in C#, with help of XNA Game Framework (4.0), giving us ability to deploy to a wider range of platforms. Interesting fact: 2D shapes are rendered using vector graphics, in that...
Welcome to the Titanium XNA Game Engine (TXNAGE), the definitive 3D Game Engine for Windows XP/Vista & XBOX 360. TXNAGE is built upon the XNA Framework 3.1 and has many prebuilt features available to game developers.
Full Game Engine developed in C# and XNA using Deferred Rendering. The principal Features are: Integrated Physic, Artificial Inteligence, Dynamic Lights and Shadow, Lots of Post Effects, Billboards , Extensible Particle System, Vegetation, Materials types, 3D Sound and MUCH MORE!
This is an Asteroids clone developed with XNA Framework from Microsoft in C#. Asteroids is an classic arcade computer game from the end of the 80s. Aim of the game is to destroy as much asteroids as possible.
Moto Trial Racer XNA is a motorcycle racing game on Windows Phone 7 & XNA Game Studio 4.0, demonstrating especially the use of Box2D.XNA, an XNA binding for the Box2D physics engine. This application has been ported from a corresponding Qt/QML example, and thereby also demonstrates and provides guidance on the porting and co-development between Qt and Windows Phone. The application's graphics are reused from the QML version.The game has three predefined levels and a level editor with which the user can create as many new levels as he/she likes.
Buttermilk is a *DISCONTINUED* 2D XNA game / GUI engine that was being built for the game "Rogue Bishop". It's a very easy-to-use 2D game engine which tranparently supports 3D objects in the 2D scene graph. It currently includes a dynamically-skinned GUI system. The GUI system...