DX11 (Win 7 & Win 8 Metro) import for C#

  •        128

This project is a simple wrapper of DirectX 11 interfaces to .NET Library. Now, only Direct3D 11 is imported. ????DX11??????.NET?????????D3D11? Win7, Win8 Metro

http://csdx.codeplex.com/

Tags
Implementation
License
Platform

   




Related Projects

FW1FontWrapper

  •    

FW1FontWrapper is a font wrapper library for drawing text using Direct3D 11. It uses DirectWrite for formatting, text layout, and glyph caching, exposing basic DirectWrite text functionality for use with a D3D11 render target. The library is written in C++, and either compile...

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

  •    C++

RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, and Android. It is completely open-source under the MIT license. If you have any questions, suggestions or problems or you can create an issue here on github, email me directly or come into IRC to discuss it.

Hieroglyph 3

  •    

Hieroglyph 3 is a rendering library and associated set of sample programs based on Direct3D 11. Its main objective is to allow rapid development of new algorithms, and thus focuses on flexibility while still allowing for performance optimization.

D3DSamples - Direct3D feature samples

  •    C++

The D3D Graphics and Compute Samples pack is a resource for 3D feature examples using DirectX 9, 10 and 11. The samples target multiple Direct3D versions, including DX10 and DX11, and demonstrate advanced D3D features such as Antialiasing, Tessellation, Interleaved Rendering, Deferred Contexts, Compute Shaders and Instancing.


SnakeX

  •    DotNet

A Direct3D based snake game (using C# and .NET Framework 3.5). This game demonstrates basic DirectX usage. SnakeX uses basic Direct3D components such as Fonts, Sprites and Vertexes, to create basic Direct3D based game, which contains abillities like object movemnet, input han...

dxvk - Vulkan-based D3D11 and D3D10 implementation for Linux / Wine

  •    C++

A Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine. For the current status of the project, please refer to the project wiki.

MachinaAurum

  •    

Proxy Generator Aspected Oriented Programming DirectX 10 in XNA

EffectEd

  •    

EffectEd is an HLSL code editor for Direct3D and XNA. It's a lightweight alternative to heavy applications like FX Composer. EffectEd's priority is to easily integrate in your daily workflow writing shader and effect code for DirectX (and thus, also for XNA). It has th...

Direct3DHook - DirectX Capture and Overlays by using Direct3D API hooks

  •    CSharp

DirectX Capture and Overlays by using Direct3D API hooks

DXQuake - A Direct3D version of Quake

  •    C++

This is a version of Quake / QuakeWorld code that has been modified to use Direct3D instead of OpenGL. Useful for people with graphics cards that do not support OpenGL (but do support Direct3D), for DirectX developers, and for comparing OpenGL performance

DirectX for Windows Runtime

  •    

DirectX for Windows Runtime is a lightweight Windows Runtime Extension Library. It provides access to DirectX components that are not part of the standard Windows Runtime library. This includes DXGI, Direct3D 11/11.1, XInput etc.

DirectX Tool Kit

  •    

DirectXTK is a shared source library of helpers for Direct3D 11 C++ applications.

Game of Life 3D

  •    C++

This is an implementation of Game of Life with 3D view. It calculates the rules of 'Conway's Game of Life' with Compute Shader (DirectCompute) and displays cells with Direct X11 (using Direct3D, Direct2D and DirectWrite). It supports Windows 7 and Vista with DirectX 10/11 GPU.

TheWhiteAmbit

  •    

Hybrid Scanline-Raytracing Engine and an all new rendering aproach :) VisitorPattern based Scenegraph written in C++. Direct3D 9 or 10 rendering is used for PrimaryRays and CUDA used for BSP-Raytracing (DX11, OpenGL, ComputeShader easily upgradeable). CLR-Wrapper available for...

Detour DirectX Research

  •    

A sample project demonstrates how to detour/hook Direct3D via C++

T2

  •    C++

T2 is a programming project for an university subject on DirectX. In its current state, the player is able to navigate an avatar through the map. I'm at the moment working on making it into a simple third-person-shooter, so stay tuned!

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library

  •    C++

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. http://airmech.com/ AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games.

Vivid3D 2 - DirectX 10 3D ToolKit

  •    

Advanced 3d toolkit built around the visual studio 2010 (pro or trial) ide. All editors and tools are coded as visual studio addins, in C#(The same lang as the engine). Currently has DX10 and DX11 renderers.Can add new api support via a single plugin. Uses CS-Script/SlimDX.





We have large collection of open source products. Follow the tags from Tag Cloud >>


Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.