The JavaScript client library for SuperCollider. SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
https://crucialfelix.github.io/supercolliderjs/Tags | supercollider supercollider-language-interpreter synthesis-server flow music livecoding algorithmic-music synthesis sound creative-coding creative |
Implementation | Javascript |
License | MIT |
Platform | NodeJS |
SuperCollider is a platform for audio synthesis and algorithmic composition, used by musicians, artists, and researchers working with sound. It is free and open source software available for Windows, macOS, and Linux. SuperCollider was developed by James McCartney and originally released in 1996. In 2002, he generously released it as free software under the GNU General Public License. It is now maintained and developed by an active and enthusiastic community.
supercollider sclang electronic-music scsynth synthesis audio music sound algorithmic-composition computer-music livecoding programming-language c-plus-plusSuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
sound synthesis audioYou don't need to open the DX7.afx file. It just needs to be in the same directory as the DX7.scd. Just open the DX7.scd in Supercollider and run the big chunk of code starting from the line 35 and it's ready to use. Then run the mainCaller functions for new notes and to close notes send zero velocity from the mainCaller functions. The only requirement is to install the SC3-Plugins Ugen library because I use the FM7.ar Ugen at the heart of all operation.
supercollider synthesis sound synth audio audio-engine sound-synthesis-processes synthesizer instrument dsp musicpyo is a Python module written in C to help digital signal processing script creation. pyo is a Python module containing classes for a wide variety of audio signal processing types. With pyo, user will be able to include signal processing chains directly in Python scripts or projects, and to manipulate them in real time through the interpreter. Tools in pyo module offer primitives, like mathematical operations on audio signal, basic signal processing (filters, delays, synthesis generators, etc.), but also complex algorithms to create sound granulation and others creative audio manipulations. pyo supports OSC protocol (Open Sound Control), to ease communications between softwares, and MIDI protocol, for generating sound events and controlling process parameters. pyo allows creation of sophisticated signal processing chains with all the benefits of a mature, and widely used, general programming language.
pyo signal-processing radio-pyo sound dsp audio music synthesisFlocking is a JavaScript audio synthesis framework designed for artists and musicians who are building creative and experimental Web-based sound projects. It supports Firefox, Chrome, Safari, and Node.js on Mac OS X, Windows, Linux, iOS, and Android. Unlike comparable tools, Flocking is declarative. Its goal is to promote a uniquely community-minded approach to instrument design and composition. In Flocking, unit generators and synths are specified as JSON, making it easy to save, share, and manipulate your synthesis algorithms. Send your synths via Ajax, save them for later using HTML5 local data storage, or algorithmically produce new instruments on the fly.
flocking webaudio sound audio music synthesisA Clojure library designed to mix Musical Synthesis via Overtone and OpenGL shaders a la Shadertoy. Overtone is a toolkit for designing sound synthesizers and coding musical performances. Based on Clojure and Supercollider, it is a powerful combination of a general-purpose, interactive, multi-threaded language built on the JVM with a state of the art, realtime sound synthesis server.
Overtone is an open source audio environment designed to explore new musical ideas from synthesis and sampling to instrument building, live-coding and collaborative jamming. It combines the powerful SuperCollider audio engine, with Clojure, a state of-the-art lisp, to create an intoxicating interactive sonic experience. It can synchronise your visuals and noise with ease.
live-coding audio streaming music midiSoundpipe is a lightweight music DSP library written in C. It aims to provide a set of high-quality DSP modules for composers, sound designers, and creative coders. More information on specific Soundpipe modules can be found in the Soundpipe module reference guide.
dsp sound music csound faust synthesiswhat is it? : ChucK is a programming language for real-time sound synthesis and music creation. It is open-source and freely available on MacOS X, Windows, and Linux. ChucK presents a unique time-based, concurrent programming model that's precise and expressive (we call this strongly-timed), dynamic control rates, and the ability to add and modify code on-the-fly. In addition, ChucK supports MIDI, OpenSoundControl, HID device, and multi-channel audio. It's fun and easy to learn, and offers composers, researchers, and performers a powerful programming tool for building and experimenting with complex audio synthesis/analysis programs, and real-time interactive music.
chuckExtension plugins for the SuperCollider3 audio synthesis server (see lt;http://supercollider.sf.netgt;). These third-party plugins provide additional synthesis, analysis, and other capabilities for the sound server.
Sonic Pi is a new kind of musical instrument. Instead of strumming strings or whacking things with sticks - you write code - live. Sonic Pi is a complete open source programming environment originally designed to explore and teach programming concepts within schools through the process of creating new sounds.
livecoding music education schools synthesis synthesizer instrument live-coding art audioScGraph is a 3D graphics server for the SuperCollider audio synthesis/composition/livecoding environment (which is also hosted here on Sourceforge.net).
ZynAddSubFX is a fully featured open source software synthesizer capable of making a countless number of instruments, from some common heard from expensive hardware to interesting sounds that you'll boost to an amazing universe of sounds.
music synth synthesizer jackaudio audio sound instrumentSound analysis/synthesis tools for music applications written in python (with a bit of C) plus complementary lecture materials. In order to use these tools you have to install python (recommended 3.6) and the following modules: ipython, numpy, matplotlib, scipy, and cython.
Skoar is a high-level language for coding music. It runs on SuperCollider, a free and fantastic audio programming environment.
The Python Sound Project aims to develop a productive community around Python, Csound and other synthesis engines as tools for algorithmic composition of electroacoustic music.
Essentia is an open-source C++ library for audio analysis and audio-based music information retrieval released under the Affero GPL license. It contains an extensive collection of reusable algorithms which implement audio input/output functionality, standard digital signal processing blocks, statistical characterization of data, and a large set of spectral, temporal, tonal and high-level music descriptors. The library is also wrapped in Python and includes a number of predefined executable extractors for the available music descriptors, which facilitates its use for fast prototyping and allows setting up research experiments very rapidly. Furthermore, it includes a Vamp plugin to be used with Sonic Visualiser for visualization purposes. Essentia is designed with a focus on the robustness of the provided music descriptors and is optimized in terms of the computational cost of the algorithms. The provided functionality, specifically the music descriptors included in-the-box and signal processing algorithms, is easily expandable and allows for both research experiments and development of large-scale industrial applications. If you use example extractors (located in src/examples), or your own code employing Essentia algorithms to compute descriptors, you should be aware of possible incompatibilities when using different versions of Essentia.
audio music dsp essentia c-plus-plus music-information-retrieval audio-analysis sound-processingSuperColliderAU is an AudioUnit wrapper for the SuperCollider synthesis server. This project is OBSOLETE, SuperColliderAU is now maintained within the SuperCollider project
Gibberish is designed to be a fast audio API for the browser. It takes the low-level building blocks provided by genish.js and uses them to create higher-level synthesizers, effects, and sequencers. Gibberish proceses each sample of each synthesis block one sample at a time, enabling a variety of effects not typically possible in browser-based synthesis systems, most importantly single-sample feedback loops and audio-rate modulation of scheduling. Note that this branch is for version 3 of the library. See the master branch for the pre-June 2017 version that is currently used in Gibber. There is also a tagged release of the older version (2.0.0).
audio music sound gibber scriptprocessor dsp web-audio-api waapi synthesisThis session is for anyone who would like to explore music, visuals and creative coding for the web. We'll demonstrate types of data we can get from digital signal processing using interactive sketches in p5.js and the p5.sound library that builds upon the Web Audio API. We'll explore various methods to map this data onto meaningful visuals that enhance our experience of music.
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