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XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.
An open source on-line RPG The client will be written using C#, WCF, XNA The website will be written using VB.NET and ASP.net MVC The Server will be written using VB.NET and WCF This is a re-think and re-write of an existing project called Tyrannt online.
Project Alkali's goal is to build upon and create an advanced, expandable, and customizeable 2D Tile based RPG engine based on the XNA RPGStarter Kit. Eventually the project will include all tools to aid in development of assets and modifications
Irisen is a game engine, designer and executer system. This system is designed for building RPG or SLG games, but it's also useful for others in some aspects. This project is developed in C# language using Sliverlight, WPF and XNA techniques.