•        119

An open source project for creating a clone of the old class Pong game. This project is also a way for me to get accuainted with XNA framework. The secondary aim for this project is to create base library for creating more complex games. We strive for the use of design patterns.




Related Projects

MonoGame - One framework for creating powerful cross-platform games.

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

Engine Nine: Game Engine for XNA

Engine Nine is the most popular open source XNA game engine that allows you to create amazing 2D and 3D games in C#.

DeltaEngine - Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor

The Delta Engine is allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET by using your favorite tools. It is free to use on Windows, Open Source and written in C# (.NET). Supported Frameworks: GLFW, OpenTK, SharpDX, SlimDX, XNA and MonoGame.

Commando-xna - Remake of the classic arcade game Commando using XNA Engine

Remake of the classic arcade game Commando using XNA Engine

XnaPong - Simple Pong game to gather some experience using the XNA API. (Pre-Alpha)

Simple Pong game to gather some experience using the XNA API. (Pre-Alpha)

Goblin XNA

Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).

Starlight Engine (Formerly ZHDE)

A complete game authoring studio written in XNA, to be for Windows, Zune and potentially the Xbox 360. Written in C# and XNA 3.1, this project implements many librarys to provide support for features such as particle systems and advanced physics.

Daybreak .motor XNA 3D engine

DBM (Daybreak Motor Engine) is a scene-oriented, flexible 3D game engine written in C# and XNA framework. It is designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.

moto-trial-racer-wp - Motorcycle racing game on Windows Phone 7 & XNA Game Studio 4

Moto Trial Racer XNA is a motorcycle racing game on Windows Phone 7 & XNA Game Studio 4.0, demonstrating especially the use of Box2D.XNA, an XNA binding for the Box2D physics engine. This application has been ported from a corresponding Qt/QML example, and thereby also demonstrates and provides guidance on the porting and co-development between Qt and Windows Phone. The application's graphics are reused from the QML version.The game has three predefined levels and a level editor with which the user can create as many new levels as he/she likes.

Xploit Game Engine

Xploit is a 3D Game Engine which helps game developers quickly and easily develop polished 3D games. This Engine fills in the gaps present in the XNA Framework by providing libraries for Shadow Mapping, Animation, Shading and Particle Effects. It's developed in XNA, HLSL and C#.

QuickStart Game Engine

3D Game Engine, XNA 4.0. Includes rendering, physics, input, cameras, terrain system, user interface, particle emitters, and more!


An open source clone of Elecbyte's MUGEN fighting engine. Built using: C# 3.0 dotNet Framework 2.0 XNA Framework 3 Visual C# 2008 Managed DirectSound

Ox Game Engine for XNA

Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.

Titanium XNA Game Engine

Welcome to the Titanium XNA Game Engine (TXNAGE), the definitive 3D Game Engine for Windows XP/Vista & XBOX 360. TXNAGE is built upon the XNA Framework 3.1 and has many prebuilt features available to game developers.

Windows Phone Cocos 2D like Game Engine

This project seeks to make an engine for XNA Game Development for Windows Phone, similar to the popular Cocos2D http://www.cocos2d-iphone.org.

Super-Ping-Pong - Remake of classic game using C# and XNA

Remake of classic game using C# and XNA


XNA FINAL ENGINE is an engine developed in XNA 4.0 that allows the creation of 3D graphic applications that use modern technologies like Deferred Lighting, High Dynamic Range, and Global Illumination.

Portable Xna Components

Portable Xna Components makes it easier and faster for Xna game developers to create their games. Developers using this library don't have to worry about rudimentary tasks like drawing and collision detection. It is written in C#

DEngine - C# XNA 2D Game Engine

A 2D game engine written in C# and XNA. Features animated sprite capability and physics simulation by FarseerPhysics. Includes a level editor, a GUI controls library and a sample RTS game, Factions. Contains A* pathfinding for unit movement and an ants system for AI navigation.

XNAPong - XNA clone of Pong for the XNA module of DIT's H.Dip. in Computing.

XNA clone of Pong for the XNA module of DIT's H.Dip. in Computing.