Massively Multiplayer Online Server Engine

  •        117

MMOSE(Massively Multiplayer Online Server Engine) is MMORPG Server Engine. It is based on the .NET Framework 2.0/3.0/3.5, and is multi-threaded.

http://mmorpg.codeplex.com/

Tags
Implementation
License
Platform

   




Related Projects

forgottenserver - A free and open-source MMORPG server emulator written in C++

  •    C++

The Forgotten Server is a free and open-source MMORPG server emulator written in C++. It is a fork of the OpenTibia Server project. To connect to the server, you can use OTClient. If you need help, please visit the support forum on OTLand. Our issue tracker is not a support forum, and using it as one will result in your issue being closed. If you were unable to get assistance in the support forum, you should consider becoming a premium user on OTLand which grants you access to the premium support forum and supports OTLand financially.

TrinityCore - TrinityCore Open Source MMO Framework (master = 7.3.2.25549, 3.3.5 = 3.3.5a.12340)

  •    C++

TrinityCore is a MMORPG Framework based mostly in C++. It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.

XNA MMORPG 3D Game Engine

  •    

Our aim is to create a MMORPG game engine in 3D.


Hps Framework

  •    

Hps Framework stands for High Performance Server Framework. It was first created as a server engine for a gameserver, but now its going to be designed for generic server applications, with support for custom protocol.

Oblivion Online - Oblivion mmo project

  •    

We are working on creating a mmorpg mod/Addon for Oblivion using C# and hooking to the accual game with obse and a few other mods. We also use Cell Framework for our base server system.

goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang

  •    Go

GoWorld server adopts an entity framework, in which entities represent all players, monsters, NPCs. Entities in the same space can visit each other directly by calling methods or access attributes. Entities in different spaces can call each over using RPC.A GoWorld server consists of one dispatcher, one or more games and one or more gates. The gates are responsible for handling client connections and receive/send packets from/to clients. The games manages all entities and runs all game logic. The dispatcher is responsible for redirecting packets among games and between games and gates.

ranviermud - A node.js based MUD game engine

  •    Javascript

Ranvier is a MUD game engine. Out of the box Ranvier is configured to use a telnet server and will work with any MUD client you've used to connect to other MUDs. It runs a websocket server simultaneously, meaning players can also connect to your game with a websocket client at the same time. However, Ranvier supports any transport server you want to use; changing the entire networking layer is as easy as adding a command. Ranvier also has a GUI builder available, Soma.

nano - Lightweight, facility, high performance golang based game server framework

  •    Go

Nano is an easy to use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network related programming.Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes.

The Lost Realms of Harronak

  •    C++

The Lost Realms of Harronak will be an open source Persistent State World (PSW) Isometric View Massively Multiplayer Role Playing Game (MMORPG). Anime styled, AI Cluster, Landscape Server, Object Server, and a Main Server/s. The idea is scalability, the aim is sandbox with AI as powerful as you; laws, history, buildings, dungeons, realms and goals dictated by their emergent behaviour. The game lives and breathes, you just have to attempt to survive. We have no pride, if we have to lift cod

Arianne RPG

  •    Java

Arianne is an engine to develop multiplayer online games like Stendhal

lichess - Online Chess Game Server

  •    Scala

Lila (li[chess in sca]la) is a free online chess game server focused on realtime gameplay and ease of use. It features a search engine, computer analysis distributed with fishnet, tournaments, simuls, forums, teams, tactic trainer, a mobile app, and a shared analysis board. The UI is available in more than 80 languages thanks to the community.

leaf - A game server framework in Go (golang)

  •    Go

A pragmatic game server framework in Go (golang).Leaf is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.

arcan - Arcan - [Display Server, Multimedia Framework, Game Engine] -> "Desktop Engine"

  •    C

Arcan is a powerful development framework for creating virtually anything from user interfaces for specialized embedded applications all the way to full-blown standalone desktop environments. At its heart lies a robust and portable multimedia engine, with a well-tested and well-documented Lua scripting interface. The development emphasizes security, debuggability and performance -- guided by a principle of least surprise in terms of API design.

x84 - A python telnet/ssh server for modern UTF-8 and classic cp437 network virtual terminals

  •    Python

The primary purpose of x/84 is to provide a server framework for building environments that emulate the feeling of an era that predates the world wide web. It may be used for developing a classic bulletin board system (BBS) -- one is provided as the 'default' scripting layer. It may also be used to develop a MUD, a text-based game, or a game-hosting server such as done by dgamelaunch. x/84 supplies a scripting engine for developing character-at a time telnet or ssh server, such as MUD or BBS systems. Technologies used in x/84 are derived from miniboa (Apache 2.0 Licensed) for telnet, blessed (MIT Licensed) for terminal capabilities, sqlitedict (Public Domain) for persistent data, paramiko for ssh and sftp services, and web.py for http service.

The MUES Game Engine

  •    Ruby

The Multi-User Environment Server game engine is a multithreaded event-driven internet game environment server written in Ruby and C.

MMORPG

  •    C

This is a simple (MMO)RPG that is still in the planning/early dev stages, currently done is: player,monster,items Basic game/graphics engine coming SOON!

cloudRealms PHP MMORPG Game Engine

  •    

cloudRealms is a web based game engine that allows game developers to easily design and deploy 2D web based social MMORPG games.