Cocos2d - Cross-platform, game-development tools used by millions of developers all over the world

  •        307

Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world. Cocos2d-x allows developers to exploit their existing C++, Lua and Javascript knowledge for cross-platform deployment into iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux, saving time, effort and cost. Cocos2d-x is fast, easy to use and loaded with powerful features.

http://www.cocos2d-x.org
https://github.com/cocos2d/cocos2d-x

Tags
Implementation
License
Platform

   




Related Projects

cocos2d-js - cocos2d-x for JS

  •    C++

Cocos2d-JS is Cocos2d-x engine's JavaScript version that includes Cocos2d-html5 and Cocos2d-x JavaScript Bindings. It equips your game with cross-browser and cross-platform abilities, accompanied by full Cocos2d-x features and simplified JavaScript friendly APIs.Cocos2d-JS reinvented workflows for all platforms in v3.0, it provides a consistent development experience for whichever platform you want to distribute to, no matter web and native. "Code once, run everywhere" is incredibly easy and natural in Cocos2d-JS. With one single JavaScript code base, you can run your game on all web browsers and native platforms including Mac OS, Windows, iOS and Android. This will bring your game great opportunities in almost all channels of distribution. On the other hand, if you are only interested in casual games on the web, you can embed directly in your web page the Cocos2d-JS Lite Version which is extremely easy to use and light as a feather.

Joybox - Cocos2D & Box2D Wrapper for Ruby Motion - Currently out of date an unmaintained :-(

  •    Ruby

Currently this project is unmaintained, if you are interested in picking it up please open an issue and let us know! In the meantime take a look at SpriteKit and SceneKit for iOS and OS X. Introduced at #Inspect 2013, Joybox is the easiest way to build 2D games for iPhones and iPads using RubyMotion. Joybox combines the most popular and widely used 2D game engine for iOS, Cocos2D, folds in the amazing Box2D physics engine, and then wraps them up into a clean Ruby API that will make game development faster and more enjoyable for both beginners and experts alike.

Windows Phone Cocos 2D like Game Engine

  •    

This project seeks to make an engine for XNA Game Development for Windows Phone, similar to the popular Cocos2D http://www.cocos2d-iphone.org.

Starling Framework - The Cross Platform Game Engine

  •    ActionScript

The Starling Framework allows you to create hardware accelerated apps in ActionScript 3. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to mobile devices (iOS, Android), the desktop (Windows, OS X), and to the browser (via the Flash plugin).


cocos2d-javascript - An HTML5 / JavaScript port of the Cocos2D graphics engine

  •    Javascript

This is no longer supported. You probably want https://github.com/cocos2d/cocos2d-js instead. Cocos2D JavaScript is an HTML5 port of Cocos2D for iPhone. It is a 2D graphics engine which allows rapid development of 2D games and graphical applications which can run in any modern Web browser without the need for third-party plug-ins such as Adobe Flash.

engine - The engine for Cocos Creator

  •    Javascript

This repo is the engine framework for Cocos Creator, Cocos Creator is a game development tool focused on content creation, which has realized features like thorough scriptability, componentization and data driven, etc. on the basis of Cocos2d-x. Cocos Creator's in-editor scene view and web runtime share the same framework, which is the content of this repo. It's originally forked from Cocos2d-html5, we build up an Entity Component architecture on it to meet the needs of Cocos Creator.

Glide - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

  •    Swift

glide is a SpriteKit and GameplayKit based engine for building 2d games easily, with a focus on side scrollers. glide is developed with Swift and works on iOS, macOS and tvOS. glide is developed with Entity-Component-System architecture. In short, this makes it easy to manage the code of your game, which might quickly get messy as you add more stuff. In addition to that, loads of building components common to 2d platformers that will get you quickly started is also included in the engine.

Fiber2D - Cross-platform 2D Game Engine in pure Swift

  •    Swift

This project originated as cocos2d-objc rewrite to Swift. As I stopped commiting to the repo since June, because Obj-C is dead for me. This is still in a very alpha state, but you already can build some games with it, even though it may be unpleasant process as I change API almost every day. The project served as .dylib (.so on Linux/Android) that builds by Swift Package Manager. It requires some project config in order to use it, but you can experiment with the demo provided in the repo. Generally the project should be considered unstable and most of the API is likely to be changed.

cocos2d-x-samples - Contains different cocos2d-x samples

  •    Python

Based on Box2d, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive experiences.The Testbed that comes with LiquidFun, adapted for cocos2d-x.

KonsolScript and Game Engine

  •    

Free and Open Game Programming Language for Windows and GNU/Linux

GDevelop - :video_game: GDevelop is an open source HTML5 and native game creator requiring no coding skills

  •    C++

GDevelop is a full featured, open source game development software, allowing to create HTML5 and native games without any knowledge in a specific programming language. All the game logic is made thanks to an intuitive and powerful event based system. A pre-generated documentation of the Core library, C++ and JS game engines is available here.

ImagineEngine - A project to create a blazingly fast Swift game engine that is a joy to use 🚀

  •    Swift

Welcome to Imagine Engine, an ongoing project that aims to create a fast, high performance Swift 2D game engine for Apple's platforms that is also a joy to use. You are hereby invited to participate in this new community to build a tool with an ambitious but clear goal - to enable you to easily build any game that you can imagine. Imagine Engine uses Core Animation as its rendering backend - just like Apple's UI frameworks like UIKit and AppKit do. By leveraging the power of Core Animation's hardware accelerated 2D rendering capabilities, Imagine Engine is able to push lots of pixels onto the screen at the same time. That means more objects, more effects and less restrictions when designing your games.

ggez - Rust library to create a Good Game Easily

  •    Rust

ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading and event handling, but finer details like performance characteristics may be very different (e.g. ggez does not do automatic batching).

KnightFight - A 2D isometric game for iPhone and iPad built using Cocos2D

  •    Objective-C

A 2D isometric game for iPhone and iPad built using Cocos2D

gideros - Gideros Release version

  •    C

Gideros is a cross-platform mobile development environment for creating amazing games. In a couple of hours, you’ll find yourself building and running your next great game. Developers trust Gideros in building 1000s of games across AppStore, Google Play, Amazon Store, Ouya and more. Lua is used to build games with Gideros. Below you can find a few simple examples to show how easy to show basic screen elemens.

Godot - A multi-platform 2D and 3D open source game engine

  •    C++

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel.

stage.js - 2D HTML5 rendering engine for game development

  •    Javascript

Stage.js is a 2D HTML5 JavaScript library for cross-platform game development, it is lightweight, fast and open-source. Canvas is the graphic component of HTML5 game development, but it only has a drawing API and there is no data model like DOM to compose your application. You need to manually draw your application and manage rendering cycles to play it. Moreover, mouse events are only available at entire Canvas level and they also need to be processed manually.

phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. Phaser is available in two versions: Phaser 3 and Phaser CE - The Community Edition. Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted on a separate repo. Phaser 3 is the next generation of Phaser.





We have large collection of open source products. Follow the tags from Tag Cloud >>


Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.