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mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games. Up-to-date news and downloads can be found at mgba.io.
Game Boy Advance Xport Software Distribution. This site contains examples and libraries for the Xport 2.0 and Xport Robot Controller for the Game Boy Advance. eCos and RedBoot ports for the Game Boy Advance are also found here.
BSAdv is a Joomla 1.6 (and higher) component for Boy Scout activity and advancement data for Boy Scout Troops in the United States. Find the Bulletin Board and FAQ under 'Hosted Apps', 'phpBB', more information under 'Develop', 'Web Site'.
Mooneye GB is a Game Boy research project and emulator written in Rust. The main goals of this project are accuracy and documentation. Some existing emulators are very accurate (Gambatte, BGB >= 1.5) but are not documented very clearly, so they are not that good references for emulator developers. I want this project to document as clearly as possible why certain behaviour is emulated in a certain way. This also means writing a lot of test ROMs to figure out corner cases and precise behaviour on real hardware.
Delivery Boy is a a web-based file delivery system that provides an easy way for people to upload and download files without using FTP. It's very simple and suitable for novice users. A templating system to allow for integration into an existing site.
USB-IR-Boy is an LIRC compatible home brew USB Infrared (IR) receiver based on the Motorola (Freescale) MC68HC908 microcontroller. The project includes electronic schematics, MCU code, and a lircd compatible kernel module.
A very opinionated, lightweight, version of HTML5 Boilerplate with conditionally-loaded polyfills and an opinionated CSS reset for firing up web projects in no time. Modernizr isn't included by default for a few reasons.
A multiplatform Game Boy emulator written in C; currently available for: Windows, OS X, Linux based OSes, Nintendo DS, Nintendo 3DS, Nintendo GameCube, Sony PSP, and Sony PS4. Read my article about writing Cinoop here.
GBA.js is a Game Boy Advance emulator written from scratch to employ HTML5 technologies like Canvas and Web Audio. It uses no plugins, and is designed to run on cutting edge web browsers. It is hosted on GitHub and is made available under the 2-clause BSD license. The most recent version can be found at http://endrift.github.io/gbajs/. All other browsers are untested.
Infinity is a role-playing game for the Game Boy Color handheld game console, developed by Affinix Software primarily between the years 1999 and 2001. The game is incomplete and should be considered alpha/preview quality. See the Affinix website for the full announcement regarding the project release as well as a downloadable ROM file. This project is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License and the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, with different parts covered by each license, and with certain exceptions to allow the parts to be combined. COMMERCIAL USE PROHIBITED. See the LICENSE file for details.
Hack Codegen is a library for easily generating Hack code and writing it into signed files that prevent undesired modifications. The idea behind writing code that writes code is to raise the level of abstraction and reduce coupling. You can use your own way of describing a problem and generate the corresponding code. E.g. see examples/dorm. In this example, we use a schema to describe the structure of the data, and we use Hack Codegen to write the matching code.
Hack Codegen is a library for easily generating Hack code and writing it into signed files that prevent undesired modifications. The idea behind writing code that writes code is to raise the level of abstraction and reduce coupling. You can use your own way of describing a problem and generate the corresponding code. E.g. see examples/dorm. In this example, we use a schema to describe the structure of the data, and we use Hack Codegen to write the matching code. The DORM example shows how to use the different aspects of the code generation in a simplified real-life example. The included tests also exemplify the usage of the different components.
As this site was not being maintained frequently, and there is better information on our Hack documentation site, we have deprecated this repo. The Hack docs site is located at http://github.com/hhvm/user-documentation. Please check it out, contributions are welcome.
XHP augments the syntax of Hack such that XML document fragments become valid PHP expressions. This allows you to use Hack as a stricter templating engine and offers much more straightforward implementation of reusable components.Take note of the syntax on line 3, this is not a string. This is the major new syntax that XHP introduces to Hack.
XHP augments the syntax of Hack such that XML document fragments become valid PHP expressions. This allows you to use Hack as a stricter templating engine and offers much more straightforward implementation of reusable components. In addition, you will need to use hhvm-autoload as your autoloader.
Don't like the development noise from the repository but want to keep up with changes? Check out our gitter Hack channel. Have a quick question that doesn't require an issue report? Drop by our gitter Help channel and ask away. Hack is designed to be a workhorse typeface for source code. It has deep roots in the free, open source typeface community and expands upon the contributions of the Bitstream Vera & DejaVu projects. The large x-height + wide aperture + low contrast design make it legible at commonly used source code text sizes with a sweet spot that runs in the 8 - 14 range. The full set of changes to the upstream source are available in the changelog.