go-detour - Navigation mesh pathfinding and spatial reasoning library

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Recast is state of the art navigation mesh construction toolset for games.The Recast process starts with constructing a voxel mold from a level geometry and then casting a navigation mesh over it. The process consists of three steps, building the voxel mold, partitioning the mold into simple regions, peeling off the regions as simple polygons.

https://github.com/aurelien-rainone/go-detour

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