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The ALGE OpenGL ES SDK enables you to develop applications for several platforms in a unified development environment.



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Mojoc is an open-source, cross-platform, pure C game engine. It is based on OpenGLES3 and written in C99. It currently works on IOS and Android, but can easily be extended to other platforms, and will support more platforms in the future. Mojoc is licensed under the MIT License.

MonoGame - One framework for creating powerful cross-platform games.

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DeltaEngine - Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor

The Delta Engine is allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET by using your favorite tools. It is free to use on Windows, Open Source and written in C# (.NET). Supported Frameworks: GLFW, OpenTK, SharpDX, SlimDX, XNA and MonoGame.

LiteApp - LiteApp is a high performance mobile cross-platform implementation, The realization of cross-platform functionality is base on webview and provides different ideas and solutions for improve webview performance

LiteApp is a high performance mobile cross-platform framework. The implementation of its cross-platform functionality is based on webview but improved with novel ideas and solutions for better performance. LiteApp dedicates to enable developers to use modern web development technology to build applications on both Android and iOS with a single codebase. More specifically, you can use javascript and modern front-end framework Vue.js to develop mobile apps by using LiteApp, with which, productivity and performance can coexist ,application you build will be running on web with performance close to native. We achieve this by decoupling the render engine from the syntax layer, see more detail below.

Cocos2d - Cross-platform, game-development tools used by millions of developers all over the world

Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world. Cocos2d-x allows developers to exploit their existing C++, Lua and Javascript knowledge for cross-platform deployment into iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux, saving time, effort and cost. Cocos2d-x is fast, easy to use and loaded with powerful features.

Intrinsic - Intrinsic is a Vulkan based cross-platform game and rendering engine

NOTE: I'm working on this project in my sparetime and thus the development activity might vary from time to time. This project is not abandoned and I'm certainly planning to continue working on it in the future. Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

Klay Game Engine

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panda3d - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ program. It featues include Exposes Full Power of Graphics API, Powerful interface between shaders and engine, Support for tessellation and compute shaders, Fullscreen filters such as Bloom, Cartoon Inking, Volumetric Lightning, Blur/Sharpen and Ambient Occlusion, as well as the ability to use your own, Get models from your 3d modeller to Panda3D easily, Several options for adding sounds, physics simulation to your game.

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engo - Engo is an open-source 2D game engine written in Go.

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Starling Framework - The Cross Platform Game Engine

The Starling Framework allows you to create hardware accelerated apps in ActionScript 3. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to mobile devices (iOS, Android), the desktop (Windows, OS X), and to the browser (via the Flash plugin).

flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL

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Weex - A platform for building Mobile Cross-Platform UI

Weex dedicates to enable developers to use modern web development experience to build both Android, iOS and web apps with a single codebase. In practice, you can use javascript and modern front-end frameworks to develop mobile apps after integrating the WeexSDK. The structure of Weex is decoupled, the render engines are separated from the syntax layer. Weex doesn’t rely on any specific front-end framework, it mainly supports Vue.js and Rax.

Axiom 3D Rendering Engine

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Torque2D - MIT Licensed Open Source version of Torque 2D game engine from GarageGames

MIT Licensed Open Source version of Torque 2D from GarageGames. Maintained by the T2D Steering Committee and contributions from the community. Dedicated to 2D game development, Torque 2D is an extremely powerful, flexible, and fast C++ engine which has been used in hundreds of professional games. It is a true cross platform solution providing you access to Windows, OSX, Linux, iOS, Android, and the web - all from one codebase. It includes an OpenGL batched rendering system, Box2D physics, OpenAL audio, skeletal and spritesheet animation, automated asset management, a modular project structure, TAML object persistence, and a C-like scripting language.

Godot - A multi-platform 2D and 3D open source game engine

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HaxePunk - Cross-platform desktop, mobile, and WebGL game engine, based on FlashPunk

HaxePunk is a powerful cross-platform 2D game engine, based on the FlashPunk AS3 library. First, make sure you have Haxe 3.0 or higher, we recommend you to update to Haxe 3.2 if you haven't already. Then execute the following commands below to get started with your first HaxePunk project. If you are using Haxe 2 the last version supporting it was v2.3.0 haxelib install HaxePunk 2.3.0.