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This "game" is actually an application for Zune devices, built by using the XNA Game Studio 3.0 SDK Use it for when you want the player to randomly select the first track of an album, plays the entire album, and then selects a new album.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
A two-tiered project, building a skateboarding games engine on top of a platform abstraction layer and math library called Flake, intended to play a similar role to XNA but designed differently. The games design is to focus on the feeling of speed and momentum rather than technical details or elaborate tricks. Built on C#/.NET/Mono with full open source and exporters for Blender, OpenShred is designed to be modified to make it your game too.
Sammy the Snake is a demo Zune game made for an article on Microsoft's Coding4Fun blog. Sammy the Snake and the article were written by Nick Gravelyn ([url:http://www.nickontech.com]) All artwork provided by George Clingerman ([url:http://www.xnadevelopment.com])