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Capture the Flag is a 2d Capture the flag game made for the Zune platform using XNA 3.0 CTP. Players choose to join or start a network session in the main menu. When in game, the player uses left or right on the DPad to choose the team on which to play with. Once sides have b...
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
A two-tiered project, building a skateboarding games engine on top of a platform abstraction layer and math library called Flake, intended to play a similar role to XNA but designed differently. The games design is to focus on the feeling of speed and momentum rather than technical details or elaborate tricks. Built on C#/.NET/Mono with full open source and exporters for Blender, OpenShred is designed to be modified to make it your game too.
Sammy the Snake is a demo Zune game made for an article on Microsoft's Coding4Fun blog. Sammy the Snake and the article were written by Nick Gravelyn ([url:http://www.nickontech.com]) All artwork provided by George Clingerman ([url:http://www.xnadevelopment.com])
Zune HD Forms makes it easier for Zune HD developers to create form applications for the Zune HD. It's developed in C# using Microsoft Visual Studio C# Express, XNA Game Studio 3.1 and Game Studio 3.1 Zune Extensions.
A complete game authoring studio written in XNA, to be for Windows, Zune and potentially the Xbox 360. Written in C# and XNA 3.1, this project implements many librarys to provide support for features such as particle systems and advanced physics.