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XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
A multiplayer, cross-platform, tactical fork of XreaL (a Quake3 based First Person Shooter). Code 43: Urban Warfare aims to build upon the classic FPS experience by improving realism and immersion with a unique combination of features.
This is an attempt to resume development of a Blood remake using a newer Q3A based engine (Modified XReal), and continue where the Transfusion project left off (Since it's pretty much dead). Current version is essentially barebones, but incorporation of Single-Player code and mapping has started.
Here you will find some Quake 3 Arena based projects that I have messed with at one time or another. I am working on a small tactical / deathmatch game simular to COD, MOHAA and so on. Because of this, I've checked out multiple Q3A Related Projects such as ioquake3, Xreal and Evolution. PLEASE NOTE: These are setup to be compiled with Microsoft Visual C++ Express 2005. Linux and Mac support is not something that I am interested in so most of the code has been removed for these platforms. The ren
InfoThis project is dead. We have changed the engine to XreaL and continue development at SourceForge.net However you're welcome to use the code to write your own mod. OverviewRain is an upcoming total conversion for Quake III Arena, aiming at a realistic, but still fast and unique, gameplay. In singelayer mode the player takes over the role of Rain, a 24 year old hit(wo)man. Singleplayer campaign conists of multiple missions with various aims. Objectives range from blowing up buildings over sni