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XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.
A two-tiered project, building a skateboarding games engine on top of a platform abstraction layer and math library called Flake, intended to play a similar role to XNA but designed differently. The games design is to focus on the feeling of speed and momentum rather than technical details or elaborate tricks. Built on C#/.NET/Mono with full open source and exporters for Blender, OpenShred is designed to be modified to make it your game too.
A DLNA compatible, fully transcoding, media server designed for serving media (movies, TV shows, music, photos) to DLNA compliant televisions and media players (Streamium, PS3, XBox 360). Also subtitles and audio language selection are supported.
An effort towards porting Linux and related open source operating systems to the Xbox 360. Another goal is to write homebrew applications with a legal and free Software Development Kit consisting of the Library (LibXenon) and the appropriate cross-compiler toolchain (Xenon-Toolchain). You can get informations and Source-Code on the following Pages: Wiki: http://www.free60.org Forum: http://www.libxenon.org Source Code: https://github.com/Free60Project
PCGen is a free open source RPG character generator (d20 systems). All datafiles are ASCII so they can be modified by users for their own campaigns. Please join us at http://groups.yahoo.com/group/pcgen/.
Korax' Heritage is an ongoing project to create a new 3D action-RPG engine based on the original Hexen source code (DOOM engine), providing OpenGL / Direct 3D acceleration, new single and multiplayer modes, lots of RPG features, new enemies, spells, etc