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Florence is an extensible scalable on-screen virtual keyboard for GNOME that stays out of your way when not needed. You need it if you can't use a real keyboard either because of a handicap, broken keyboard or tablet PC but you can use a pointing devide.
A DLNA compatible, fully transcoding, media server designed for serving media (movies, TV shows, music, photos) to DLNA compliant televisions and media players (Streamium, PS3, XBox 360). Also subtitles and audio language selection are supported.
An effort towards porting Linux and related open source operating systems to the Xbox 360. Another goal is to write homebrew applications with a legal and free Software Development Kit consisting of the Library (LibXenon) and the appropriate cross-compiler toolchain (Xenon-Toolchain). You can get informations and Source-Code on the following Pages: Wiki: http://www.free60.org Forum: http://www.libxenon.org Source Code: https://github.com/Free60Project
Q10 is the QT based application GUI for he popular x10 daemon heyu which controls home automation appliances. It was built with porting for embedded systems in mind and used in touch-screen displays as it also features a virtual on-screen keyboard.
The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!
quot;Chimera2Dquot; is an 2D Games Engine For creating video games written in C #, which combines ease and power. The engine uses the library XNA which allows portability (Cross Plateform) between PC and Xbox360. Thus, with the wealth that it bears the POO, Ch
A collection of easy to use Xna components for aiding a game programmer in developing thee next big thing. I plan on using the components from this to make a game of my own. Its developed in C# using the Xna library, and the components will be Xbox360 and Windows PC compatible.
Portable Xna Components makes it easier and faster for Xna game developers to create their games. Developers using this library don't have to worry about rudimentary tasks like drawing and collision detection. It is written in C#