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A combination winforms and WPF UI for libsnes (http://byuu.org/bsnes/). The primary goals are low input/audio latency, smooth video, and support for modern windows features such as Direct3D 11 and the DWM.
The Windows Presentation Foundation has all sorts of cool stuff for making 2D (and some 3D) graphics. And, unlike most other potential game development platforms, it comes pre-packaged with a UI. Is the WPF a viable game development platform? That is what this project seeks to discover. As development continues, the avid reader will discover more features and "games" being added to this package.
The WPF 3D Headtracking library allows you to transform any WPF 3D application in an immersive experience simply by wrapping your common Viewport3D in a special Decorator element. No code needed! Compatible with the Wiimote and mouse as headtracking providers, and easy to extend.