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DescriptionThis project provides a .NET class library that implements a byte-stream oriented interprocess communication mechanims using shared memory. It provides an implementation of System.IO.Stream that is conceptually similar to that provided by the TcpClient and TcpListner classes (in System.Net.Sockes) except that it uses shared memory as the underlying communications mechanism instead of TCP Featuressynchronous and asynchronous operations timeouts access security and auditing (planned) WC
With Net.Dns you can resolve DNS queries for resource types such as A, CNAME, PTR, MX, SRV, LOC and NS record. The resolver class has also a few 'shortcuts' methods such as Resolver.LookupIp which always returns an IPAddress instance. Some features of Net.Dns: UDP and TCP support AXFR and IXFR query support - (Incremental) zone transfer (Experimental) Automatic discovery of machine DNS server(s) (Currently only support for Windows and Linux) Recursive IP Lookup Automatic re-query using TCP if re
Extasys TCP/UDP SocketExtasys is a fast, accurate and easy to use TCP/UDP socket library for Java, Mono and Microsoft .NET Framework. The power of this socket is the asynchronous data proccessing that offers. If you are using sockets then Extasys is the proper tool for your work. It's been designed to take the hard job done and let you think only about the message exchange (the process). Goals Provide fast and accurate TCP and UDP data transfer Asynchronous processing Less development time Featu
UDT.Net.Net wrapper around the native UDT protocol library. UDT is a reliable UDP based application level data transport protocol for distributed data intensive applications over wide area high-speed networks. UDT uses UDP to transfer bulk data with its own reliability control and congestion control mechanisms. The new protocol can transfer data at a much higher speed than TCP does. UDT is also a highly configurable framework that can accommodate various congestion control algorithms. OverviewFe
3/16/2012New site at fahwatch7.net 2/6/2012No pictures, but a new download ( zipped and installer available ). Pictures will come again in the next update, as it will include some things which will hopefully be worth showing. 2/2/2012Build will be up in a min, there are some issues though. Scaling is better then it was but I need to improve the range handeling so minor tics don't appear as a blob instead of just uhm 'tics' I guess ;) I've added hw averages to the project statistics making it eas
The purpose of this lab is to allow you to become familiar with C# programming, and specifically network programming. You will be writing a simple client/server application using the TcpClient and TcpListener classes. This lab is basically to write a simple authentication/chat server. Your server should accept a connection from the client and then expect to receive one of four messages: REGISTER - add a new user to the server's list of known users. This message should include the user identifica