•        0

* Em contrução




comments powered by Disqus

Related Projects

Micro-tawe - Microscopic TextAdventure Web Engine

A very simplistic engine for the creation of text adventures in the browser. Micro-TAWE provides basic syntax matching (literally or with wildcards) on a per-room or global basis, supported by a dictionary based pre-translation.

Popsickle-fb - A PHP/MySQL engine for Facebook games

This is the engine behind the Popsickles of Nerdia RPG-like Facebook game. Its focus is on content delivery for textadventure type games. You can see the code at work by looking at the corresponding Facebook game: http://apps.facebook.com/nerdquest/ (About page: http://www.facebook.com/apps/application.php?id=8647737028)

Jabworld - Online text adventure game.Games created by players. Played by jabber client.

JabWorld is a text adventure system. It allows you to create and play text adventures from your IM client.

Tack-web - An online tool for developing text adventure games through a visual interface.

TACk is an online tool for developing text adventure games through a visual interface. It's currently being hosted at http://s.blixt.org/tack/

Rootbeer - text-based adventure game in java

This is small project that I am writing in a CS course at my university. A basic text adventure with its own java gui.

Nacl-adventure - Native Client port of Colossal Cave Adventure

Colossal Cave Adventure: http://en.wikipedia.org/wiki/Colossal_Cave_Adventure Native Client: http://code.google.com/p/nativeclient/ README PortingStrategy

Py-adventure - Text-Adventure Game Engine for Python

The goal is to create a simple and easy to work with engine for creating text-based adventure games. Why would I want to do this? To gain experience with Python, practice OOP, and have a ton of fun in the process.

Text-adventure - Java text-adventure Game

Game based on: http://www.javacoffeebreak.com/text-adventure/index.html Creating a text adventure game in Java -=-=-=-=-=-=-=-=-=-=- Text adventure games are a legacy from a time when computing power was small, when terminal access was commonplace, and when monochrome graphics was "state of the art". Players used imagination, fired by descriptions of old abandoned caves, dungeons, and even futuristic spaceships populated by Vogons. The art of writing a good text adventure game is a lost one. Its

Hitchhikers-game - Game engine for graphic Interactive Fiction games

How about a port of Infocom's Hitchhiker's Guide for the Galaxy for QT4/C++ graphical environment? Of course, there are some licenses to comply, but the z-Code interpreters are terrible for today standards. Maybe we can mix that Interactive Fiction feeling with a still graphics, new three-button interface and some eye-candy.

Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.

Tag Cloud >>