Procedural 2D terrain generator

  •        0

Small application used for procedurally generating a terrain for a one-level 2D tilemap. Makes use of "ant" style algorithms for randomly generating the terrain. It's made in VB.NET: Idea is for others to reproduce the algorithms in their language / game engine of choice.



comments powered by Disqus

Related Projects

Efall - Egedede Free Artifical Life Lab

The aim of this project is to create a world where "animals" will live. The aim is to make them free as possible. They should have a brain. They would reproduce with each other

Seabass - Advanced procedural terrain and water

Using a cuda implementation of the fft transform I plan to create a ocean heightmap coupled with a terrain heightmap where ocean wave size is affected by depth etc. And if time permits a simple raytracing shader to evaluate ocean depth and color accordingly. Just started on this, more to come... See

Geomorpheus - Terrain generator based on Geomorphology

After tried some terrain generator programs like World Machine, I was dissatisfied for two reasons: they can't run or run in a limited way in my favorite platforms (Linux and Mac), and they don't use modern geomorphology concepts that could enrich their fractal generated terrains. With this project I'll try to: 1. Construct some modules that can be used over previously generated terrains 2. Be a minimal platform to generate basic terrains The code base will use well known synthetic noise and fra

Terrain-Generator - Test about terrain generation and heightmaps

Test about terrain generation and heightmaps

TerrainGenerator - Tools for procedurally pre-generating terrain

Tools for procedurally pre-generating terrain

TerrainGenerator - Renders height maps based on basic 'genetic' data.

Renders height maps based on basic 'genetic' data.

Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.

Tag Cloud >>