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Portable Xna Components makes it easier and faster for Xna game developers to create their games. Developers using this library don't have to worry about rudimentary tasks like drawing and collision detection. It is written in C#
Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.
Xploit is a 3D Game Engine which helps game developers quickly and easily develop polished 3D games. This Engine fills in the gaps present in the XNA Framework by providing libraries for Shadow Mapping, Animation, Shading and Particle Effects. It's developed in XNA, HLSL and C#.
The aim of this project is to create a re-usable set of UI game components helping reduce production time for your game. More information can be found at: http://blog.neilreed.co.uk/2010/02/re-usable-game-components-v10.html
A collection of easy to use Xna components for aiding a game programmer in developing thee next big thing. I plan on using the components from this to make a game of my own. Its developed in C# using the Xna library, and the components will be Xbox360 and Windows PC compatible.
The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!
XNACC is a component that adds an interactive command console to your XNA project. It supports many built-in commands, as well as custom commands, key bindings, simple functions (macros), console variables and can use functions in external assemblies. Implemented in C#/VS2...
XNA Shader 3D Game Engine, it includes physics, Artificial Intelegence, Particle System. Bone Animation Blending, C# Scripting, Billboards, Compressed Content Directory or Virtual File System for Content. The project is in an advanced state and require more work to complete.
ContainerGameComponent is a class derived from DrawableGameComponent and has a Components property, similar to XNA Game class. It can be useful to group your GameComponents in different manner or to build complex hierarchies of GameComponents.
XGate2D is 2D game engine built using XNA Framework. XGate2D currently has 8 features: input handler, animation, Graphical User Interface (GUI), collision detection, physics, particle system, tiling engine, and audio engine.
Bricks' Bane is a brick breaker game developed with XNA, for Windows & XBox360. Source code is meant to be educational, including a library of tools for game development. It also includes a .NET level editor which can be used to submit new levels that can become part of the game.
tIDE is a fully featured tile map editor for 2D platform games, RPGs etc. xTile is an XNA-based tile rendering engine for Windows, Xbox 360 and Windows Phone 7. Features supported include: parallax WYSIWYG layer editing, tile animation and auto tiles.
XNA game programming framework consisting of well-designed classes and components that tackle the really complicated stuff you're confronted with when creating larger games. All code is fully commented from beginning to end and has 100% unit test coverage.
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).