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A complete game authoring studio written in XNA, to be for Windows, Zune and potentially the Xbox 360. Written in C# and XNA 3.1, this project implements many librarys to provide support for features such as particle systems and advanced physics.
A two-tiered project, building a skateboarding games engine on top of a platform abstraction layer and math library called Flake, intended to play a similar role to XNA but designed differently. The games design is to focus on the feeling of speed and momentum rather than technical details or elaborate tricks. Built on C#/.NET/Mono with full open source and exporters for Blender, OpenShred is designed to be modified to make it your game too.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
Ekiga (formely known as GnomeMeeting) is an open source SoftPhone, Video Conferencing and Instant Messenger application over the Internet. It provides Audio and Video free calls through the internet. It supports standard telephony features like Call Hold, Call Transfer, Call Forwarding, Call Histroy and Call Monitoring.
hidtouch is an input device driver supporting USB touchscreens that are not recognized by Linux as event devices but as regular HID devices. A few companion programs will ease the setup and calibration process.
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
This project maintains the Linux Console tools, which include utilities to test and configure joysticks, connect legacy devices to the kernel's input subsystem (providing support for serial mice, touchscreens etc.), and test the input event layer.