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http://sjsayers.com/?p=38 This post is a large bulk of the core idea of this game. We discuss a lot on the ##teenlinux channel on the freenode network. However I encourage you to use our new mailing list.
A public place to collect and store my projects, including: Backup ClipboardToBrowser CommonTools CraigslistJobs DeepCoolClear (autologin) DOMPy DownloadManager FormalProject Hub JythonWebConsole LambdaMOO (python bindings) Mayan Calendar -- full desktop app and web package Mozilla Extensions: CookieSaver MUDGraph ProcessManager PySpidermonkey (hacker branch) SpaceGame (with REM) Spatial (python module) TMobileUsage TorrentActivator USB programming Wartime (Django MobWars clone)
Following the downfall of Lunar Lander as an interesting but shallow game, this is my humble attempt at reviving a decrepit genre that really should lay dead. Ok, you just try to fight gravity and fuel loss while enemies pound your ship with explosions. Dynamic damage modeling means that parts break in a realistic way. -simple mouse only controls -intense gore and exploding biological entities -special xray mode reveals stunning stick-figure skeletons! -last generation 2d sidescroller! -flashy t