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Quaternions are numbers with 4 parts: one for time, three for space.This project creates command line functions that generate thousands of points of quaternions, for the animation software. Think: analytical animation! See VisualPhysics.org examples.
A high performance visualization tool for stars and particles able to run on Beowulfs. Rendering step is implemented separately and optimized for SSE, compatible with OpenGL. Navigation mechanism with quaternions. Ten color maps, sobel contour detect
Alpha is a C++ general purpose math library. The primary goal for Alpha is to provide simple easy to read source code for a variety of math functions. The library includes -Vector -Matrix -Quaternion -Polynomial -Bezier Collision geometry for shapes: -Box -Cone -Cylinder -Disk -Plane -Ray -Sphere
A dual quaternion version of the XNA Skinning Sample. Dual Quaternion skinning is slower than standard skinning but produces more mathematically accurate results and reduces undesirable candy wrapper effects that are often seen at shoulder joints of meshes.
A port of the Robotics Toolbox for Matlab to the Python language. First version is out now with support for: homogeneous transforms unit-quaternions trajectories forward and inverse kinematics inverse dynamics Rudimentary 3D graphics is now available: check out the trplot() function For the moment there is no: graphical animation forward dynamics Built on NumPy.